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Day z, an arma II zombie mod
05-18-2012, 00:28,
Post: #71
RE: Day z, an arma II zombie mod
The last paragraph... oh dan... Tongue

I have everything downloaded I just can't wait to play it this weeken!
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05-18-2012, 00:33,
Post: #72
RE: Day z, an arma II zombie mod
So tomorrow, everybody joins up?
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05-18-2012, 00:38,
Post: #73
RE: Day z, an arma II zombie mod
We've been joining the same servers for a while now, but we never find eachother :p

(10-14-2012, 06:21)sethd13 Wrote: 9/10 actually really liked that <3 party always has good music
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05-18-2012, 01:33,
Post: #74
RE: Day z, an arma II zombie mod
This or D3 =/ hrmmm ....
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05-18-2012, 02:04,
Post: #75
RE: Day z, an arma II zombie mod
GAH!
Well, I started a few hours ago, and started to run around. Not sure of my location, I quickly needed to refill on water, and headed back to the shore to do so. After refilling I bee-lined back to the forest, always keeping a close eye on this tented, walled in area, to see if I could catch any friendly players to help me out. Well, I had to go for a while, and when I came back on it was pitch black, and a quick scan from a few miles out, I saw that the area was flared. I went to it, and hid in the bushes, for about 30 minutes I stalked this bandit, watching what he was doing, and then I lost him. I heard gun shots a little to the left of the area, and started to crawl over there, and that is when a zombie caught be off guard, and I had to shoot. Nobody came, so I continued to work my way towards the area, and I saw the player again in another tower with his sniper out. Not but a minute later he is gone again, and I hear gunshots off to the left once again. This time, I decided that it would be best to leave him alone, and head off to the coast and see if I could spot any friendlies, that is when I saw the flash's of light, and then I was dead.
Back to the Game!
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05-18-2012, 02:17,
Post: #76
RE: Day z, an arma II zombie mod
Never look for friendly people in this game. The one key rule to surviving is to not trust anyone that you don't know personally. Try to avoid player interactions. I think that's the mistake you made Cell Tongue

Anyways, yeah we should all meet up this weekend or something and just like... find a bus and make a party bus and drive around.

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05-18-2012, 02:34,
Post: #77
RE: Day z, an arma II zombie mod
(05-18-2012, 02:17)yottabyte Wrote: Never look for friendly people in this game. The one key rule to surviving is to not trust anyone that you don't know personally. Try to avoid player interactions. I think that's the mistake you made Cell Tongue

Anyways, yeah we should all meet up this weekend or something and just like... find a bus and make a party bus and drive around.

Tongue. I'm not very good yet :<. I started another character, and immediately saw two players running from a horde of zombies. One got caught in the back, and ended up dead first, while the other spotted me and started to run towards me. I helped him out by trying to pick off the zombies, but I ended up hitting him in the process and killed him LOL.
Stupid Cell is Stupid.
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05-18-2012, 09:20,
Post: #78
RE: Day z, an arma II zombie mod
(05-18-2012, 00:28)Ian25 Wrote: The last paragraph... oh dan... Tongue

I have everything downloaded I just can't wait to play it this weeken!

:c oh and a tip for you all, don't go up ladders unless 100% needed. And never when being chased by zombies as ladders are glitchy bitches. And that's how I died. So now I'm sitting there with 1200 blood when you should have 12000. So I'm continuously passing out and my eye site it blurred. So if anyone loves me find me bloodbags! <3
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05-18-2012, 13:31,
Post: #79
RE: Day z, an arma II zombie mod
According to this loot cheat sheet, bloodbags can only be found in hospitals. The only hospitals on the map are in the three big cities.

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05-18-2012, 14:29,
Post: #80
RE: Day z, an arma II zombie mod
Also there is a tent glitch being reported by a load of people on the DayZ forum. All items put into a tent are lost when the server restarts, though I hope this is fixed in the update this weekend
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