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Revive the Knights?
08-10-2011, 15:40,
Post: #11
RE: Revive the Knights?
Suspected xray? Xray? Pavja and xray? What.

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08-10-2011, 15:43,
Post: #12
RE: Revive the Knights?
(08-10-2011, 15:40)Crazylol5 Wrote: Suspected xray? Xray? Pavja and xray? What.

Wouldn't really be a surprise to anyone, would it?

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08-10-2011, 15:57,
Post: #13
RE: Revive the Knights?
Cmon guys, don't bug him about it. I mean he's the greatest "theif" ever.

"Theif"

"If ignorance is bliss, then knock the smile off my face."
—Zach de la Rocha

"People should not be afraid of their Governments. Governments should be afraid of their people." -V
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08-10-2011, 19:12,
Post: #14
RE: Revive the Knights?
(08-10-2011, 15:33)Kyga Wrote: Thats going to be hard to do seeing as you're banned.

I will make an appeal when I have access to a pc next week but I don't xray. That should be blatantly obvious. I've got screens of all the suspicious spots I decided to check on that raid like I do with every potentially dubious raid. People think they are capable of hiding things, they are (for the most part) incorrect. One of the rooms I raided had a suspicious hole in the ice directly above it, another had and unnatural double dirt-block stack instead of the sand that the terrain generator spawned there. Everything else was so obvious it does not merit explanation. If people would learn to hide stuff before shouting "xray" and "griefer" every time something goes missing they would lose much less of there stuff. Also, from my understanding the server has anti-xray so even if I did have an xray mod wouldn't it be useless?
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08-10-2011, 19:14,
Post: #15
RE: Revive the Knights?
(08-10-2011, 19:12)pavja2 Wrote:
(08-10-2011, 15:33)Kyga Wrote: Thats going to be hard to do seeing as you're banned.

I will make an appeal when I have access to a pc next week but I don't xray. That should be blatantly obvious. I've got screens of all the suspicious spots I decided to check on that raid like I do with every potentially dubious raid. People think they are capable of hiding things, they are (for the most part) incorrect. One of the rooms I raided had a suspicious hole in the ice directly above it, another had and unnatural double dirt-block stack instead of the sand that the terrain generator spawned there. Everything else was so obvious it does not merit explanation. If people would learn to hide stuff before shouting "xray" and "griefer" every time something goes missing they would lose much less of there stuff. Also, from my understanding the server has anti-xray so even if I did have an xray mod wouldn't it be useless?

X-ray texture packs.

"If ignorance is bliss, then knock the smile off my face."
—Zach de la Rocha

"People should not be afraid of their Governments. Governments should be afraid of their people." -V
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08-10-2011, 19:33,
Post: #16
RE: Revive the Knights?
Wait, isn't that impossible with the anti xray plugin?

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08-10-2011, 19:36,
Post: #17
RE: Revive the Knights?
(08-10-2011, 19:33)Crazylol5 Wrote: Wait, isn't that impossible with the anti xray plugin?

(08-10-2011, 19:14)StayPuff Wrote: X-ray texture packs.

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08-10-2011, 20:07,
Post: #18
RE: Revive the Knights?
We do have anti xray, but it isn't perfect. You can still find rooms and chests diagonal to an air block.

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08-10-2011, 20:09,
Post: #19
RE: Revive the Knights?
(08-10-2011, 19:36)MainDigger Wrote:
(08-10-2011, 19:33)Crazylol5 Wrote: Wait, isn't that impossible with the anti xray plugin?

(08-10-2011, 19:14)StayPuff Wrote: X-ray texture packs.

I ment the anti xray texturepack plugin. That one that shows iron as stone from far away.


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08-10-2011, 20:11,
Post: #20
RE: Revive the Knights?
main, the anti xray plugin also has a feature where it stops xray texture packs from seeing things, and was a real pain when introduced because half the chests looked like normal stone, same with furnaces, crafting tables, and EVERY. SINGLE.ORE.

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