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Helventhar Cape
11-14-2011, 08:10, (This post was last modified: 11-14-2011, 08:10 by geckosquid.)
Post: #11
RE: Helventhar Cape
As long as this stays a friendly debate, I'm fine with it continuing.

New_Rapture: Residents all leave. Only survives because town could not be deleted due to my time in China.
Plunge: Members all leave, town ownership shifted.
Sunset_Alley: Members all leave, town shut down.
Azure: Most members leave. Still running.

See the problem here?
But I'm not one to judge. I just personally think you'd get more out of the server if you joined a more active town/nation.
Let's not spam this thread any more, though.

Love,
Gecko
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11-14-2011, 14:48,
Post: #12
RE: Helventhar Cape
Wouldnt you have to code a mod just to get the different capes on different people? Or is there already a mod for it?

[Image: kLeN8.png]
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11-14-2011, 14:54,
Post: #13
RE: Helventhar Cape
I believe spout essentials has a group cape feature.
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11-15-2011, 04:56,
Post: #14
RE: Helventhar Cape
And again, I haven't attempted to recruit in the last month. Of course my town is inactive. It's not that people leave althought some have. Mostly, users log on, join and then log on only rarely afterwards. I assure you that if I was recruiting my town would be more active. And maybe gecko, you should form towns with people who actually plan on staying in them for more than 5 minutes if its such a common problem for you.
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11-15-2011, 08:00,
Post: #15
RE: Helventhar Cape
*Insult bounces off shoulder*

I made those towns for fun, and I have no regrets whatsoever. They were healthy experiments that I plan on elaborating on in the future.

But, seriously. Stop spamming the thread. I find it hilarious how defensive you are about your ruin... Sorry, nation.
I never insulted you. I simply made a comment meant to poke fun, and I got a face full of rage. This is getting way too hot.

/end insulthurling

Love,
Gecko
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11-15-2011, 09:17,
Post: #16
RE: Helventhar Cape
Hey we do not tolerate the friendly jokings of you gecko, so expect people to get mad and flame :O

/sarcasm, you guys are hilarious
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11-15-2011, 14:07,
Post: #17
RE: Helventhar Cape
Yea, I don't necesarilly care about Azure's history past the point they left Helvanthar.

That being said, please stop posting in our sub forum bowser.
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11-16-2011, 04:16,
Post: #18
RE: Helventhar Cape
(11-15-2011, 09:17)nsanexer0 Wrote: Hey we do not tolerate the friendly jokings of you gecko, so expect people to get mad and flame :O

/sarcasm, you guys are hilarious
Sorry, nfmous. Next time I'll browse the forums with my serious face on. :lol:


Love,
Gecko
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11-18-2011, 14:57,
Post: #19
RE: Helventhar Cape
(11-14-2011, 08:05)bowser956 Wrote: Plunge plunged before its time. Sunset alley saw it's last sunset before anything worth mentioning could be built. New_Rapture was kept going long after it had any activity. In Azure, I haven't attempted to recruit a single member for my town in a month, due to construction in town and the current lack of plots for building. When we (Riskae and I) can find the time(among Skyrim and other games) to finish such construction we will. Furthermore, Charybdis has been fairly active with at least 5 fairly active members. So, I would say that Azure is ready to die, it'll happen within the next month.

Fixed
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11-21-2011, 18:22,
Post: #20
RE: Helventhar Cape
(11-18-2011, 14:57)The Savages Wrote:
(11-14-2011, 08:05)bowser956 Wrote: Plunge plunged before its time. Sunset alley saw it's last sunset before anything worth mentioning could be built. New_Rapture was kept going long after it had any activity. In Azure, I haven't attempted to recruit a single member for my town in a month, due to construction in town and the current lack of plots for building. When we (Riskae and I) can find the time(among Skyrim and other games) to finish such construction we will. Furthermore, Charybdis has been fairly active with at least 5 fairly active members. So, I would say that Azure is ready to die, it'll happen within the next month.

Fixed
In fact the savages considering that every town will die as we transition to 3.0 Azure probably will die in the next month.

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