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Kiwike: Revamped
11-27-2011, 00:52, (This post was last modified: 12-22-2011, 03:52 by Android.)
Post: #1
Kiwike: Revamped
[Image: QI70O.png]
Hello Kiwike!

As many are now aware of, we've been hard at work on something new, something better, and something much more intuitive in relations to our new capabilities with the final release of Minecraft last weekend. This new project that we call 'Kiwike: Revamped', has been in progress for over five months, and had finally been announced to the staff on July 7th. Over those long five months we've seen countless feats performed by our players on the current map, including the rise of a few nations, the fall of a few nations, and quite a few wars. Although we love to indulge over what we've accomplished, we found that it is finally time to move on.
SPAMMY WAS ERE
Although the admins had already been hard at work, the problem first arose publicly with StayPuff's post, asking whether we'd be able to change over maps to include all of the new features that minecraft would include. The ignorant would simply have us switch maps then and there, out of boredom perhaps, but we sought to wait until Minecraft had finally been finished so we could use all aspects to our advantage. That day arrived not long ago.

In Kiwike: Revamped, we'll be seeing a complete change. This means that anything that had happened on the current map is gone, only to remain in the deep archives of the Kiwike Server. There will be no transferring of lore, towns, Tullius, nations, characters, RP events, etc. Revamped will feature a fresh start for all players, with a new focus on role-play. We're going to be enforcing the creation of your own character's RP background via a graylist, which also allows guests to log on and check things out before taking the plunge into our universe. If your lore doesn't match our expectations, we're going to ask you to rewrite it.

Our new map will also be featuring quite a few custom plugins that Yottabyte and I have been working on for quite a while. Yotta the coding, and myself the main ideas. One of these plugins that I'm personally most excited about is that of Territories, a brand new town system that will allow us to leave Towny behind in the dust where it will no longer cause us any problems. If I ever replied to your request to enhance towny with "Towny Sucks," you now know why.

Hold on now! Before you go and make your town applications in advance, let us rule out some guidelines. For one, towns will now require five citizens in advance. The towns must also have already been built and approved by an admin. Finally, to create a town, you're going to have to do a bit of coordinating. Three towns are required to create a nation, and these three towns are going to have to be in the same biome, that can be claimed through a new feature of our Territories plugin. This qualifies for most every case, unless a certain territory has been won through war. The creation of these towns and nations will only have to be payed for via your lore. If it truly makes sense and fits together, they will be created with ease, at no extra cost.

To almost go hand in hand with our new system of civilization are Ages. These ages are going to be defined by the addition of certain plugins, and by the way the game is played. The First Age can be seen as a dark one, where not much is known, but bonds are formed. Virtually everyone at this point remains a nomad, but they are not stopped from creating smallish, eye-pleasing villages, castles, or various structures. From this we hope to find the groups of players that will form their RP bonds to continue in the next few ages. When The Second Age starts, the Territories plugin is initially added, and when the first towns are in the application process. The Third Age marks the true 'bloom' of civilization we're expecting to see, when the first nations are already booming with industry and signs of war are imminent.

Now, like I said earlier, there are multiple custom plugins that have been in the process of creation for these past five months, and they will come to light in due time. The function of this thread is only to give our players a small sample, and hopefully to get you all excited for what's to come.

Thank you for taking interest in Kiwike's future, and feel free to pose any questions, although I may not be at the liberty to answer all of them.

- Android
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11-27-2011, 00:53,
Post: #2
RE: Kiwike: Revamped
MOVE ALONG NOTHING TO SEE HERE, THERE IS NO NEW MA...

My god.

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11-27-2011, 00:54, (This post was last modified: 11-27-2011, 01:02 by guthriearmstrong.)
Post: #3
RE: Kiwike: Revamped
Oh my god, Spammuff XD
My mind is seriously imploding from this awesomeness. I feel like I'm going to gag happiness.
GONNA BE AN AWESOME FIRST AGE WAR.
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11-27-2011, 00:55, (This post was last modified: 11-27-2011, 01:07 by DjFuzz.)
Post: #4
RE: Kiwike: Revamped
This will be a massive step up from 2.0, I cant wait!
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11-27-2011, 00:55,
Post: #5
RE: Kiwike: Revamped
I love everything about this.

RIP Virus Signature
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11-27-2011, 00:57,
Post: #6
RE: Kiwike: Revamped
Amazing work, yet again droid, you've astounded me!
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11-27-2011, 01:00,
Post: #7
RE: Kiwike: Revamped
Sounds like the guy coding everything is pretty awesome.

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11-27-2011, 01:01,
Post: #8
RE: Kiwike: Revamped
Droid, I think this is the first time I can't blame anything bad on you relevant to the thread.

[Image: 1fhaqh.png]


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11-27-2011, 01:01,
Post: #9
RE: Kiwike: Revamped
This will be amazing!

(10-14-2012, 06:21)sethd13 Wrote: 9/10 actually really liked that <3 party always has good music
[Image: Kon-Signature-2.gif]
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11-27-2011, 01:03,
Post: #10
RE: Kiwike: Revamped
We love you too, Yotta Smiley
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