12-03-2011, 18:05,
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Spammuff
Bookshelf Miner
Spammuff
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Posts: 1,620
Threads: 50
Joined: Apr 2011
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RE: Locks and lockpicks
Why don't we just become communist,
Forget storage of goods, share your loots!
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12-03-2011, 18:23,
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Crashlander04
Bookshelf Miner
Crashlander04
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Posts: 1,543
Threads: 106
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Crashlander04
Crashlander04
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The Rad God
playstationisfuckinggay
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RE: Locks and lockpicks
So as soon as you log out everybody races to find your chests? In the end you have to make your chests unreachable anyway. -.- Good idea.
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12-03-2011, 18:26,
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yottabyte
Bookshelf Miner
yottabyte
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Posts: 4,134
Threads: 320
Joined: Nov 2010
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RE: Locks and lockpicks
Christ almighty, did you even read the OP in this thread, Crash?
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12-03-2011, 18:30,
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Crashlander04
Bookshelf Miner
Crashlander04
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Posts: 1,543
Threads: 106
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Crashlander04
Crashlander04
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The Rad God
playstationisfuckinggay
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RE: Locks and lockpicks
I've read everything and I'm still confused.
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12-03-2011, 18:33,
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asdfasdflkjty911
Bedrock Miner
asdfasdflkjty911
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Posts: 1,472
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DirtyR0jo
Alec.Harward
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DirtyR0jo
Frank_the_zumbi
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RE: Locks and lockpicks
Yeah, I personally hate how unbalanced this sounds. As long as I still have my VIP lots its all good I suppose.
Golden hoes is what I think sounds dumb, all you have to do is sit there and hit it a bunch. Its 100% garuntee to getting into the chest from what I've read here. Yeah I realize this isnt the final pluggin, but I really hope you are adding a chance feature just to make it that much harder. Also if you add a leveling system for lockpicking you might as well as add one for mining and lumber jacking.
Also I think making a block over a chest being illegal is really harsh, you could have it in a protected house with door closed but someone could still break glass and take advantage of that glitch. Locks would still serve a huge purpose, all the nomads who dont have Territories, and all the people building elsewhere for what ever reason.
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12-03-2011, 18:43,
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Crashlander04
Bookshelf Miner
Crashlander04
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Posts: 1,543
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Joined: Aug 2011
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Crashlander04
Crashlander04
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The Rad God
playstationisfuckinggay
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RE: Locks and lockpicks
(12-03-2011, 18:33)asdfasdflkjty911 Wrote: Yeah, I personally hate how unbalanced this sounds. As long as I still have my VIP lots its all good I suppose.
Golden hoes is what I think sounds dumb, all you have to do is sit there and hit it a bunch. Its 100% garuntee to getting into the chest from what I've read here. Yeah I realize this isnt the final pluggin, but I really hope you are adding a chance feature just to make it that much harder. Also if you add a leveling system for lockpicking you might as well as add one for mining and lumber jacking.
Also I think making a block over a chest being illegal is really harsh, you could have it in a protected house with door closed but someone could still break glass and take advantage of that glitch. Locks would still serve a huge purpose, all the nomads who dont have Territories, and all the people building elsewhere for what ever reason.
I agree 100%. A levelling system would be far much and create a huge imbalance among players. Locks in general are rendered useless if a thief has 2 gold ingots and a pair of brain cells. Nomad players are still as vulnerable as before, and protected players inexplicably more vulnerable that before - and it wasn't even safe then.
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12-03-2011, 18:47,
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MainDigger
Bedrock Miner
MainDigger
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Posts: 1,160
Threads: 18
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76561198012031871
johhe_j
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TheMainCann0n
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RE: Locks and lockpicks
(12-03-2011, 18:43)Crashlander04 Wrote: (12-03-2011, 18:33)asdfasdflkjty911 Wrote: Yeah, I personally hate how unbalanced this sounds. As long as I still have my VIP lots its all good I suppose.
Golden hoes is what I think sounds dumb, all you have to do is sit there and hit it a bunch. Its 100% garuntee to getting into the chest from what I've read here. Yeah I realize this isnt the final pluggin, but I really hope you are adding a chance feature just to make it that much harder. Also if you add a leveling system for lockpicking you might as well as add one for mining and lumber jacking.
Also I think making a block over a chest being illegal is really harsh, you could have it in a protected house with door closed but someone could still break glass and take advantage of that glitch. Locks would still serve a huge purpose, all the nomads who dont have Territories, and all the people building elsewhere for what ever reason.
I agree 100%. A levelling system would be far much and create a huge imbalance among players. Locks in general are rendered useless if a thief has 2 gold ingots and a pair of brain cells. Nomad players are still as vulnerable as before, and protected players inexplicably more vulnerable that before - and it wasn't even safe then.
We want the server to be more RP-oriented and realistic, and thats exactly what lockpicks are helping with.
RIP Virus Signature
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12-03-2011, 18:51,
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Crashlander04
Bookshelf Miner
Crashlander04
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Posts: 1,543
Threads: 106
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Crashlander04
Crashlander04
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The Rad God
playstationisfuckinggay
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RE: Locks and lockpicks
(12-03-2011, 18:47)MainDigger Wrote: We want the server to be more RP-oriented and realistic, and thats exactly what lockpicks are helping with.
It's realistic that a block of stone the size of the chest itself inhibits anybody from opening it..
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12-03-2011, 18:51,
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Crazylol5
Obsidian Miner
Crazylol5
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Posts: 948
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Crazylol5
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RE: Locks and lockpicks
I vote Bethesda style.
Go make us a lockpicking interface with that Sprout UI, Yotta!
Quote:Main: holy shit Crazy, you are one retarded motherfucker
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12-03-2011, 18:52,
(This post was last modified: 12-03-2011, 19:18 by Crashlander04.)
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Crashlander04
Bookshelf Miner
Crashlander04
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Posts: 1,543
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Crashlander04
Crashlander04
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The Rad God
playstationisfuckinggay
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RE: Locks and lockpicks
(12-03-2011, 18:51)Crazylol5 Wrote: I vote Bethesda style.
Go make us a lockpicking interface with that Sprout UI, Yotta!
Not everybody has spout.. macs </3
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