Hello There, Guest!
Poll: What do you think?
This poll is closed.
You should be required to lock your shops
4.88%
2 4.88%
You should have to pay to set up a shop
24.39%
10 24.39%
Players should be able to view what's in the shop, but not steal from it
26.83%
11 26.83%
Keep a global average of item prices and force players to set the price close to the average
31.71%
13 31.71%
This is all stupid, let's just keep it the way it is.
12.20%
5 12.20%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

Removal of shop protection
05-07-2012, 04:43, (This post was last modified: 05-07-2012, 04:44 by geckosquid.)
Post: #41
RE: Removal of shop protection
I have an idea. Ok, here goes. Please read this, because I think this would be really cool.

My proposal is that there be merchant groups all over Kiwike. Some would be marketplaces, others individual merchants. Each merchant would deal in different items. You would sell your items to that merchant, and they would re-sell them for a slightly higher price. So, the merchants' stock would depend entirely on the player economy, but it would prevent item storage and other forms of shop abuse. Also, it would make NPCs have a much cooler role on the server, and it would mimic the economy of the real world much more effectively. Also, players would then be guaranteed gold for their hard-earned goods. Some items, though, would have to be sold in certain amounts for a minimum of 1gn, and some items couldn't be sold at all. For example, dirt, cobblestone, and sand would not be sellable due to the massive terraforming that would take place with people destroying land to obtain money. Things like wood would have to be sold in sets of 10 for 1gn, and be re-sold for 2gn. Here's another awesome part. Once Age II comes around, nations can pay a certain amount of gold nuggets to have merchants come into their towns. If a merchant is in a town, the gold discrepancy (in the case of wood, the 1 extra gn) would go straight to that town's bank account. This would set up a fluid, working, player-driven economy that eliminates all of the problems that are currently presented and provides yet another unique plugin for the server.

Thoughts?
Oh, and there would be a limited number of merchants that could be in each town based on the amount of space the town occupies.

Love,
Gecko
Reply
05-07-2012, 04:49,
Post: #42
RE: Removal of shop protection
(05-07-2012, 04:43)geckosquid Wrote: I have an idea. Ok, here goes. Please read this, because I think this would be really cool.

[Image: tumblr_lltzgnHi5F1qzib3wo1_400.jpg] I like it!
Reply
05-07-2012, 05:01,
Post: #43
RE: Removal of shop protection
(05-07-2012, 04:43)geckosquid Wrote: I have an idea. Ok, here goes. Please read this, because I think this would be really cool.

My proposal is that there be merchant groups all over Kiwike. Some would be marketplaces, others individual merchants. Each merchant would deal in different items. You would sell your items to that merchant, and they would re-sell them for a slightly higher price. So, the merchants' stock would depend entirely on the player economy, but it would prevent item storage and other forms of shop abuse. Also, it would make NPCs have a much cooler role on the server, and it would mimic the economy of the real world much more effectively. Also, players would then be guaranteed gold for their hard-earned goods. Some items, though, would have to be sold in certain amounts for a minimum of 1gn, and some items couldn't be sold at all. For example, dirt, cobblestone, and sand would not be sellable due to the massive terraforming that would take place with people destroying land to obtain money. Things like wood would have to be sold in sets of 10 for 1gn, and be re-sold for 2gn. Here's another awesome part. Once Age II comes around, nations can pay a certain amount of gold nuggets to have merchants come into their towns. If a merchant is in a town, the gold discrepancy (in the case of wood, the 1 extra gn) would go straight to that town's bank account. This would set up a fluid, working, player-driven economy that eliminates all of the problems that are currently presented and provides yet another unique plugin for the server.

Thoughts?
Oh, and there would be a limited number of merchants that could be in each town based on the amount of space the town occupies.

Gecko... How does your mind work?
First the RP, now this? You sir, impress me.
Reply
05-07-2012, 05:05, (This post was last modified: 05-07-2012, 05:06 by Riskae.)
Post: #44
RE: Removal of shop protection
I resent server set item prices, the fluid economy makes it fun.
(05-07-2012, 04:29)Cell Wrote: 500? Are you mad.

That's not that much, I was originally thinking 1000 but bowser said that was too high.

[Image: r61bo.png]
Reply
05-07-2012, 05:10, (This post was last modified: 05-07-2012, 05:14 by spenboy.)
Post: #45
RE: Removal of shop protection
i think its a good idea, but i don't think it would be good until age II. Also, i believe it would be a little bit of a pain programming NPC's to that many functions, and have them be able to teleport into a town and give money to one Bank owner. I may be just overstressing that, i know i'm not good at programming so i don't know how dificult that is...

Overall though, good idea, but i probably would vote against it, at least in it's current form

ALSO, i believe the town owner should be able to set the prices for the merchants of his/her town
otherwise, there's not enough flexibility
Reply
05-07-2012, 05:15,
Post: #46
RE: Removal of shop protection
(05-07-2012, 05:10)spenboy Wrote: i think its a good idea, but i don't think it would be good until age II. Also, i believe it would be a little bit of a pain programming NPC's to that many functions, and have them be able to teleport into a town and give money to one Bank owner. I may be just overstressing that, i know i'm not good at programming so i don't know how dificult that is...

Overall though, good idea, but i probably would vote against it, at least in it's current form

ALSO, i believe the town owner should be able to set the prices for the merchants of his/her town
otherwise, there's not enough flexibility

I said for Age II. O.o
And yes, good idea.

Love,
Gecko
Reply
05-07-2012, 05:24,
Post: #47
RE: Removal of shop protection
(05-07-2012, 04:43)geckosquid Wrote: I have an idea. Ok, here goes. Please read this, because I think this would be really cool.

My proposal is that there be merchant groups all over Kiwike. Some would be marketplaces, others individual merchants. Each merchant would deal in different items. You would sell your items to that merchant, and they would re-sell them for a slightly higher price. So, the merchants' stock would depend entirely on the player economy, but it would prevent item storage and other forms of shop abuse. Also, it would make NPCs have a much cooler role on the server, and it would mimic the economy of the real world much more effectively. Also, players would then be guaranteed gold for their hard-earned goods. Some items, though, would have to be sold in certain amounts for a minimum of 1gn, and some items couldn't be sold at all. For example, dirt, cobblestone, and sand would not be sellable due to the massive terraforming that would take place with people destroying land to obtain money. Things like wood would have to be sold in sets of 10 for 1gn, and be re-sold for 2gn. Here's another awesome part. Once Age II comes around, nations can pay a certain amount of gold nuggets to have merchants come into their towns. If a merchant is in a town, the gold discrepancy (in the case of wood, the 1 extra gn) would go straight to that town's bank account. This would set up a fluid, working, player-driven economy that eliminates all of the problems that are currently presented and provides yet another unique plugin for the server.

Thoughts?
Oh, and there would be a limited number of merchants that could be in each town based on the amount of space the town occupies.

I love your Idea! This would be a really good idea for many other servers that I can think of as well.

1% OF THE POPULATION CONTROL 99% OF THE FORCE

OCCUPY DAGOBAH
Reply
05-07-2012, 05:28, (This post was last modified: 05-07-2012, 05:34 by smellityet.)
Post: #48
RE: Removal of shop protection
(05-07-2012, 03:31)conor1121 Wrote: I think what we should do, is make it so you can only deposit items into a shop, instead of being able to remove it. This would solve multiple problems.

This is smart. If you plan on hiding your fire aspect-sharpness-knockback diamond sword in your shop, well you aren't getting it back. This is a pretty good solution to shop abuse.
In this case, anyone who has a wide variety of shops really intends on being a salesperson, instead of a person hiding their items...
EDIT: Never mind. The person could ask their friend to buy it to get it out and then repay them.
Hmm... regulation on shop prices? A mandatory flat rate?
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05-07-2012, 05:35, (This post was last modified: 05-07-2012, 05:36 by Riskae.)
Post: #49
RE: Removal of shop protection
(05-07-2012, 05:28)smellityet Wrote:
(05-07-2012, 03:31)conor1121 Wrote: I think what we should do, is make it so you can only deposit items into a shop, instead of being able to remove it. This would solve multiple problems.

This is smart. If you plan on hiding your fire aspect-sharpness-knockback diamond sword in your shop, well you aren't getting it back. This is a pretty good solution to shop abuse.

No it isn't. Do you hate having a player run economy? Because this would mean it is gone forever. There are much better methods for ending shop abuse without killing our free market economy. One of the most enjoyable things on this server is the player based economy.

[Image: r61bo.png]
Reply
05-07-2012, 05:39, (This post was last modified: 05-07-2012, 05:41 by smellityet.)
Post: #50
RE: Removal of shop protection
(05-07-2012, 05:28)smellityet Wrote: EDIT: Never mind. The person could ask their friend to buy it to get it out and then repay them. Also, too complicated..

(05-07-2012, 05:35)Riskae Wrote: No it isn't. Do you hate having a player run economy? Because this would mean it is gone forever. There are much better methods for ending shop abuse without killing our free market economy. One of the most enjoyable things on this server is the player based economy.
Erm... Yea, that's why I edited it after posting it...
The poll is 50-50 right now.

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