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Store Protection = Anti-RP?
04-13-2011, 17:07,
Post: #1
Store Protection = Anti-RP?
Something I keep noticing as I meander/explore towns and whatnot, are stores that are selling something (like diamonds, or diamond-products) for 99999999... which, I'll admit is an effective way to protect your diamonds from being looted because of the protection on stores, but... it seems sort of unrealistic (as real stores do not have impenetrable defenses in real life, and stores tend to have competitive prices).

If stores can be looted/raided during "wartime" then I complete revoke the previous accusation. If they still stand protected against theft at all times though, I'd like to request that either that be changed (for wartime) or that people no longer be allowed to abuse this ability to protect their things by selling one diamond for a gazillion gold.

Also, if everyone else disagrees, that's fine. I'm willing to go with the majority.

I really think this is an exploit that goes against the spirit and role-playing aspect that Kiwike is so loved for.
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04-13-2011, 17:20,
Post: #2
RE: Store Protection = Anti-RP?
Hmm, nice find and nice idea to fix it. Not sure if we plan to freeze the town system as well, I'd personally hope not, but who knows?
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04-13-2011, 17:25,
Post: #3
RE: Store Protection = Anti-RP?
First, this Section is for In-character posts. So I request that it be moved into server discussion.

Second, you do bring up an interesting point. That should be openly discussed. I think people are losing site of what RP really means. Role-play is about playing your character as a "CHARACTER," it does not dictate the laws of the land other than those set as rules on the server. The issue still exist that extensive rules have not been set for the server. People are exploiting loop-holes left and right because of this.

Since the Banking system only allows gold, there is an issue about personal security of wealth. This also needs to be flushed out as it relates to stores and war-time. Setting a max limit on store items is a reasonable fix. Free Market principles do not need to apply in Minecraft, I don't think that anyone should be able to mark anything more than 100 gold. Nothing in the game is rare enough to warrant Million's of Gold.

Keep the stores as is. Prevent price gouging by setting limits. Simple solution.

Please move POST to Server DIscussion!!!

-Master Stone Cutter-
-The Roadbuilders-
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04-13-2011, 18:04,
Post: #4
RE: Store Protection = Anti-RP?
Sorry for posting in the wrong section :/
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04-13-2011, 18:31,
Post: #5
RE: Store Protection = Anti-RP?
Yeah, this is an issue indeed. However, the shop plugin is not made by us. I will redirect your suggestions to the plugin creator. If he doesn't want to add the functions, I could try to get some spare time to do so.

Thread also moved to server discussion!

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04-13-2011, 19:38,
Post: #6
RE: Store Protection = Anti-RP?
Thanks for the move Yotta...

We could just make it a RULE. Any store that is obviously using store protections as way to hold goods will be removed. All items in the store will be confiscated and destroyed.

Obviously being defined as: Any item being sold for an exorbitant amount. Anything over (set) amount.

There is nothing in the game that is truly rare. The exception being some dungeon items. Cocoa Beans, Records and the like should be expected to sell for a reasonable sum to someone that collects.

Example: The Priest of Judas, because of their RP story, cherish Records. It is something they prize nearly as much as the Cross of Judas. So it is something you would expect them to pay handsomely for. If I had such an item I would RP the deal to them and after a price was arranged sell it to them via a store. As much as they want the records they still would not pay more than say 50g.

I cannot in good conscience or with reason see any item in game selling for more than 100 gold. A Solid Block of Diamond wouldn't go for that much.

As the wealth of the individuals on the server grows the limit on stores could rise if need be. Since gold is what allows towns to form and function, I still don't see the sale of items as the main expenditure. Rather, that towns would use this to expand and flourish, hire mercenaries and pay spies.

My solution (as stated above):
Once again make a locked thread at the top of the forum with all the rules including the one concerning stores.

Any store that is obviously using store protections as way to hold goods with no intention of selling will be removed. All items in the store will be confiscated and destroyed.

Obviously being defined as: Any item being sold for an exorbitant amount. Anything over the amount of 101 gold pieces.

If a store is found in violation a moderator will confiscate the goods and send the items into the lava.


Simple try to cheat the system lose your shit!



-Master Stone Cutter-
-The Roadbuilders-
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04-13-2011, 19:44,
Post: #7
RE: Store Protection = Anti-RP?
lol. what if someone wants to buy something for more then 100 gold? its possible.

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04-13-2011, 19:52, (This post was last modified: 04-13-2011, 19:56 by Kubrickb.)
Post: #8
RE: Store Protection = Anti-RP?
What if a you tried to be constructive and help find a solution (instead of padding your post count)?

I used 100 gold as a base number. If someone wanted to pay more for an item....sure. Do it...you don't have to break the rule to make that happen.

Let us say that you had a rare item and you wanted the most you could get for it. You declare that you will hold an auction at Mavenholm Town square. All interested parties meet there at a set time and you sell to the highest bidder.

Everyone forgets or has no clue what real RP server is. The auction would be a great RP experience and a very reasonable way to get around the 101 Gold limit.

Hell. set up an auction house in Mavenholm and take part of the profit for all I care. If you RP the sale than no one can say anything and you wont have to worry.

((The auction house would be the only place that the price could be set higher, but a bill of sale must be set in the RP forums. Item cannot be in auction house for more than say 36 hours))


-Master Stone Cutter-
-The Roadbuilders-
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04-13-2011, 19:54,
Post: #9
RE: Store Protection = Anti-RP?
Also the fact that selling plots is reciculous. You can't make the plots, It has to be the 15 by 15 so if your town has less that 15 by 15 houses or is not perfectly placed (which you can't check) it does not help.

[Image: eJwVjDEKgDAQBPt7xWEvGEV_IFgIFglYRxPIQbzI...mFIoE~.png]
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04-13-2011, 19:57, (This post was last modified: 04-13-2011, 19:58 by Kubrickb.)
Post: #10
RE: Store Protection = Anti-RP?
Sorry Suba.....Way off topic there, bro! Keep it on topic please.


I suggest better city planning on that one....but back to topic

-Master Stone Cutter-
-The Roadbuilders-
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