11-23-2011, 01:08,
(This post was last modified: 11-23-2011, 01:14 by bowser956.)
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The Mage Guild
HISTORY
Once upon a time, close following the dawn of magic in the lands of Kiwike, the users of magic and those who called themselves magicians and wizards were scattered. The demonstration of magic was dangerous and uncontrolled being bent to the will of many for selfish, harmful uses.
One day, three unlikely companions met and decided to finally put an end to the disarray. The three were very gifted, more so than many who were learned in magic. One was a great alchemist, one of the first to truly discover and learn the trade; another was a powerful enchanter, experienced enough to bind even the strongest of spells; but last there was a tremendous wizard, a warlock who's physical abilities (though nearly unstoppable) were not his gift. This final wizard's gift was of his past; he was the rightful heir to the ancient kingdom of Azure, the controllers of the Lapis church (a deep magical brethren before even magic itself).
These three together held to unite magic towards common good. They founded The Mage's Guild. This society, this stronghold of magicians, was lead by the third man who became known from then on in as the High Mage. The alchemist and the enchanter respectively became the first Archmages of the guild and led their own branch in the trade of their individual expertise.
The three lead mages trained, and guided magic users young and old. By expanding their forces and recruiting more mages to their cause, the guild flourished.
Eventually two more branches appeared within the guild alongside Alchemy and Enchantment; Engineering, and the Mage Guard. The Engineers built unique contraptions and clever devices using their greater intellect and magical touch, while the Mage Guards were responsible for the defense and enforcement of the guild's rule.
THE HIERARCHY
After significant time had passed, the numbers of the guild rose so steadily that all of the new recruits could not be sufficiently trained. As well, raising tensions of seniority and dominance rose among the mages. In order to combat these problems, the Archmage of Alchemy and the High Mage instituted a new hierarchy; a ranking system to help organize and revolutionize the definition of a mage.
It was decided that once a new recruit had shown interest in joining the guild, they were made pages: helpful hands around the guild. They were given the temporary task of running errands and performing small services to members of the guild. Once they had decided which branch of the guild they would enter, they would have a master mage take them as an apprentice.
After being trained to the highest possible extent, a Master mage can request his apprentice be promoted. Once the designated Archmage obliges, the apprentice is officially deemed a mage, yet a Novice mage only.
The Novice mage is then given freedom to oversee the expansion of his own knowledge, and once either a task is met, or a test is passed (both from their branch’s respective Archmage) they may be promoted to an Adept mage.
To be given the rank of a Master mage is a privilege only earned by outstanding feats and the agreement of both the High Mage and the Archmage.
Page -> Apprentice -> Novice Mage (Alchemist, Enchanter, Engineer, Guard)
Novice (Class) Mage -> Adept (Class) Mage -> Master (Class) Mage -> Archmage (successor chosen by former head of branch) -> Veteran Mage (retired Archmage)
To this day The Mage Guild welcomes all with a magical flare in their heart to join, and be learned and trained for the betterment of the land.
Contact a guild leader to join today!
Currently, the High Mage of the Guild is bowser956.
The currently held Archmage positions are as follows,
Archmage Alchemist: Crashlander04
Archmage Enchanter: Riskae
Archmage Engineer: Ian25
Atchmage of the Mage Guard: Smythie
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11-23-2011, 06:06,
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asdfasdflkjty911
Bedrock Miner
asdfasdflkjty911
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Posts: 1,472
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DirtyR0jo
Alec.Harward
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DirtyR0jo
Frank_the_zumbi
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RE: The Mage Guild
..... Cool?
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11-23-2011, 07:21,
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geckosquid
Bookshelf Miner
geckosquid
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geckomaster576
Christian.Bolles
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N/A
geckosquid
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RE: The Mage Guild
Question. What does the guild actually do and how does one advance in its ranks?
Love,
Gecko
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11-23-2011, 10:07,
(This post was last modified: 11-23-2011, 10:16 by DjFuzz.)
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DjFuzz
Bedrock Miner
DjFuzz
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DjFuzz
hsxfuzzball
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Mr Fuzz X
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RE: The Mage Guild
((I was going to make on of these  ))
Edit: Happy now?
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11-23-2011, 10:11,
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MainDigger
Bedrock Miner
MainDigger
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76561198012031871
johhe_j
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TheMainCann0n
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RE: The Mage Guild
((You could always make a rival guild. And don't forget them brackets.))
RIP Virus Signature
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11-23-2011, 14:46,
(This post was last modified: 11-23-2011, 20:23 by Android.)
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
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RE: The Mage Guild
((The archmage positions seem much too easy to get. I'm skeptical as to how this will work out.))
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11-23-2011, 14:52,
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Nightmare
Cobblestone Miner
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Posts: 48
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RE: The Mage Guild
The nightmare is the best at brewing poisons. No, I will not teach you.
Now your nightmare comes to life.
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11-23-2011, 16:08,
(This post was last modified: 11-23-2011, 16:09 by doggypwn.)
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doggypwn
Obsidian Miner
doggypwn
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doggypwn
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RE: The Mage Guild
((Nobody asked you  In any case, loving the idea. Hope this works out.))
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11-23-2011, 18:04,
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RE: The Mage Guild
(11-23-2011, 07:21)geckosquid Wrote: Question. What does the guild actually do and how does one advance in its ranks?
Members of the guild, do work for the guild and attempt to practice their craft. Alchemists Brew, Enchanters Enchant and, Engineers build. On a larger level we will maintain neutrality in wars and will try to keep the peace among the nations of 3.0. To advance past apprenticeship to the rank of novice one must be tested by the archmage of their class in their art. A test might be to design a combo lock to protect teh guild storage for an engineer or to make 4 fortune 3 pickaxes for an enchanter. As someone reaches this rank of Novice they gain a certain amount of autonomy. They will be expected to work on their craft but they can do it at their own rate how they please. Promotions beyond novice will either work in one of two ways. One, we could base it off how much coin the mage brings in for the guild however, I do not believe that is a good thing to base a guild around. No, I think that guild advancement shall work out to how much time you spend on guild duties and how much help you provide for the guild. For instance an engineer constantly working to build awesome contraptions for the guild bases would be promoted much faster than someone who doesn't do any work for the guild on focuses on private designs.
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11-23-2011, 20:25,
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Android
Bookshelf Miner
Android24557
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RE: The Mage Guild
(11-23-2011, 18:04)bowser956 Wrote: (11-23-2011, 07:21)geckosquid Wrote: Question. What does the guild actually do and how does one advance in its ranks?
Members of the guild, do work for the guild and attempt to practice their craft. Alchemists Brew, Enchanters Enchant and, Engineers build. On a larger level we will maintain neutrality in wars and will try to keep the peace among the nations of 3.0. To advance past apprenticeship to the rank of novice one must be tested by the archmage of their class in their art. A test might be to design a combo lock to protect teh guild storage for an engineer or to make 4 fortune 3 pickaxes for an enchanter. As someone reaches this rank of Novice they gain a certain amount of autonomy. They will be expected to work on their craft but they can do it at their own rate how they please. Promotions beyond novice will either work in one of two ways. One, we could base it off how much coin the mage brings in for the guild however, I do not believe that is a good thing to base a guild around. No, I think that guild advancement shall work out to how much time you spend on guild duties and how much help you provide for the guild. For instance an engineer constantly working to build awesome contraptions for the guild bases would be promoted much faster than someone who doesn't do any work for the guild on focuses on private designs.
How can you keep the peace between nations that won't exist?
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