Hello There, Guest!
Non RP killings appeal
04-08-2012, 17:07,
Post: #1
Non RP killings appeal
(Didnt know how to tittle the thread.. just knew Saera said to make an appeal)

So two days ago we, at my town, were minding our own business, mining, building, and planning roads, when Red11 and Dirtysp1icer were killed, they didnt know what happened until they realized someone broke their beds because they spawned at the town spawn. After this they, we're guessing, snooped around their town, ext. They then proceded to kill Aktrjack, of which they could only see from his nametag thirty blocks below. Once they killed him, he didnt know what happened either, he got no warning, he said he was mining and bam, he died. He went back to notice Lavaaaaaaaaa had seen someone enter the town. He was killed, again without warning, and then came back after they killed him once. Lava tried to talk to them but no reply for a few minutes, he said they then got two replies. "Sorry about my partner, hes a bit bow happy" and "We are just adventurers looking for supplies". This was after lava said "You! On the wall, what is youre business here!". Upon leaving, aktrjack was informed about what had happened, and we told red11 and dirytsplicer, who had just walked back to their town, to be killed again. I was at the inn and had to go back to town via walking so it took me a while. Once I did get there, at red and dirties town, I saw both of their nametags, Ian and Geckosquid, under Red and Dirties house, in their 'secret' chest room. Sure, its allowed to find, but not very RP when all they say is "we are travelers looking for supplies". Finding their secret room, which we still question how they found. Once they found it I saw them start to crouch at times, they clearly saw my name coming near the town before I noticed theirs. They tried to sneak at times but a lot of times they didnt. Once this all happened, I ran into where I saw their name tags right after they both snuck again but didnt see a thing. They obviously /inn'd or home'd at my sight.

The thing that makes this a whole lot worse is that Red11 and Dirtysp1icer are quiting the server because of this. They lost everything they had spent a lot of time getting, and now its over for them. Its not just that they lost their stuff, they trusted and liked Geckosquid before this, even as a RP character, they thought he would still respect them. Obviously people can become complete dicks over a break from the server. I miss the old gecko too, but considering they killed us with no RP, tele'd home when I came, and stole a ton resulting in two players quiting.

Oh, and there has been a lot of borderline grief going on as well, tunnels going under walls and all around inside them (I know these are "rp" tunnels, but wtf, they are a pain to remove and they leave holes everywhere) they mess things up and ruin it for everyone else.

I told saera all this too and she told me to make an appeal for the admins to see.

I know this is going to get probably a lot of flame, but I dont care, I want things to happen.

Thanks.



Reply
04-08-2012, 17:55,
Post: #2
RE: Non RP killings appeal
Hey there Asdf.

I'm against the whole, RP to kill thing, but this is not where I should express that. I just want to comment on the fact that Red11 and Dirty are quitting. They lost all their stuff, and they want to quit? You can't place the blame on Gecko and Ian, as raiding is part of the game and they knew that.
Gecko and I had so much goods at our old base, and we got raided and lost it all. Neither one of us quit.
If they choose to quit, you can't place that against Gecko or Ian in a ban request.
Reply
04-08-2012, 18:11,
Post: #3
RE: Non RP killings appeal
While I'm not sure if they need to banned for it, this does highlight some of the problems sill remaining.
There need to be some serious restrictions on tunneling, killing, and looting.
You can't just call yourself a raider and therefore all those things are acceptable, that just ends us right back where we were, with everyone spending their time hiding their stuff and not RPing.

If someone wants to kill or loot as part of their RP they need to release a very good explanation as to why it was done by their character.

Tunneling also needs some serious restrictions, our all defenses are useless.

I plan to enact in-game measures as well regarding this sort of behavior.

[Image: fs_overall.png]
Reply
04-08-2012, 18:22,
Post: #4
RE: Non RP killings appeal
Yes, exactly Sebaile, all of the work from Geckosquid's RP is all FORUM. I have yet to see him use that RP in game. And I've encountered him a few times.

And Cell, Im not asking for a ban, Im pointing these issues out. And yes. It is Ian and Geckos fault, they raided and stole when they had no RP reasons to do so.



Reply
04-08-2012, 18:22,
Post: #5
RE: Non RP killings appeal
Generally, sneaking into somebody's base, stealing their items, and killing them upon being discovered is not announced.

If by 'non-RP killings' you mean such as to not say anything beforehand - you are unfortunately mistaken. The events at hand could not have reasonably been role-played without giving away the legitimacy or success of the raid.

As per Red11 and Dirtysp1cer quitting, I am rather confused. This interaction between geckosquid, Ian25, and them took place almost two days ago (if I am correct) yet both took part in an amazingly coordinated raid just last night. If they really were to quit, why now and not instantaneously? (just wondering, not an argument).

But yes, we do need to tighten - or at least define - rules on what is considered a legitimate RP excuse to kill another character. I've personally been killed on an exclusive RP journey, in the middle of nowhere, for reasons discovered by another player in-game kilometres away. However, I am no saint myself - having killed other characters for simply giving me attitude.

[Image: britgif.gif]
Reply
04-08-2012, 18:53,
Post: #6
RE: Non RP killings appeal
(04-08-2012, 18:22)asdfasdflkjty911 Wrote: And Cell, Im not asking for a ban, Im pointing these issues out. And yes. It is Ian and Geckos fault, they raided and stole when they had no RP reasons to do so.

As Crash said, or how I interpreted it. You don't have to speak to have an RP reason. And If I remember right, Saera did say that raiding was RP, and if they where stealing from you it was raiding. Therefore, RP.

I'm not trying to argue with you Asdf, just trying to say that you cannot place the blame on the people who raided. If that was the case Bowser, Riskae, all of them would be gone by now, they have been raided way beyond what you have experienced.

I do agree with Crash that there should be some limitations in the killing, but simple saying "You must have an RP reason to kill", is to blunt and should be more defined. I for one, do not speak when I kill somebody. Nor can I think of a reason to? Just screaming in local "You have betrayed us "insert name", you shall now die!", comes across as a joke to me, and gives that person a chance to run and escape. Where as the smart fellow would just sneak up and go for the kill.
Reply
04-08-2012, 19:03,
Post: #7
RE: Non RP killings appeal
Second thoughts -Tunnels are iffy too - but I figure as long as you fill them to the best of your ability at the time, and don't break anything more than you absolutely must to accomplish what you are trying to do, I don't see why this shouldn't be acceptable. Without territory or worldguard protection, it makes sense that blocks can be broken to get to someone or something. This is Minecraft after all.

[Image: britgif.gif]
Reply
04-08-2012, 20:17,
Post: #8
RE: Non RP killings appeal
But it's also Kiwike, and in RP it seems kind of strange that someone could dismantle an entire fortress by themselves

When I was thinking of RP and killing, I thought one method might be to make use of the Library. Set aside a new section for killings--people would have to provide there, an RP reason for why they killed someone, although of course if they just got done attacking a nation or something it might not be necessary to list a reason for each one.
It wouldn't need to be too elaborate, but it would need to make sense, like for Gecko and Ian: Gecko is out to kill a rival, Ian wants to restore a nation, how did their raiding and killing help further these goals? Or why were these acts otherwise deemed necessary?
An example might be that Ian's Sunbeard character decided that it was easier to take resources instead of attaining them himself,, so he killed to get them. However if he takes that route he needs to continue to play in that vein, which could have serious consequences in the future.

[Image: fs_overall.png]
Reply
04-08-2012, 22:36,
Post: #9
RE: Non RP killings appeal
It'd be fine if the tunnels just went to where they needed, we could fill those in easy, but the thing is, the people that made em leave em there, as well as make them go EVERYWHERE. Its like a maze. It's really annoying. The thing with this raid was, it was literally just for their OWN benefit, not them as a character. They stole almost 6 stacks of gold, as dirty told me, and thats why they are leaving. They dont have anything left and dont want to work for it again, thats just how it is. They got on for the raid because me and lava told em to.

But. Now there is a whole new issue, that arose today, Petender has been coming into our town and emptying the chests, not taking the items, just throwing them on the floor and letting them disappear, simply because of some dispute we had with another player, infact, he wasnt even envolved other than him being his friend. There is absolutely no RP involved, he just doesnt like us because of some OOC thing and is throwing our random stuff to disappear. We arnt really mad at the items lost, because to be honest, it wasnt much, just extra crap we had. But its still wrong, and not RP. At all. We have never encountered him as a character, hes never said anything as a character.



Reply
04-08-2012, 22:38,
Post: #10
RE: Non RP killings appeal
(04-08-2012, 22:36)asdfasdflkjty911 Wrote: The thing with this raid was, it was literally just for their OWN benefit, not them as a character.

Wait.. What?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)