I must say, I have had a lot of the same problems as Funnycop. But instead of list off the problems, let's list off some solutions. First, though, here's a copy of Funnycop's post on what, exactly, is wrong with Kiwike.
(04-28-2012, 18:37)Third Eye Wrote: Honestly I love this server and every time I try to play a different one I always quit and come back here. I love the players and the moderators but they always seem to find a way to piss me off. If you want to stop complaints, tighten up with the rules, and actually enforce them. Make the rules more clearly defined, and make sure people actually know them. I played this server when multiplayer was still a new function in the game.
To put it frankly, the old kiwike was the best kiwike. Back then I could leave a chest out in the open and still have stuff in it the next day. I didn't have to worry about made up RP as a player's excuse to KOS me every time I try to log in.
I loved the hidden cities and how people actually took pride in their work, and how other people respected that pride. I was safe to show off my creations and share supplies because I knew people would return my kindness with theirs.
I loved just going out into the wilderness and discovering a town and not being killed as I enter the gates. I loved that kindness.
Now, people make excuses to kill and raid just for fun. You traded peace and a better fun for RP. Your RP is what made this server what it is now, and what it has become is terrible.
I remember how a new player would come in and be welcomed to every town. That isn't how it is now. Now people hunt for coordinates and take everything they see. People worry about existing hackers.
People worry about being driven from their home they worked hard to build and the materials they worked hard to get. Would you like it I went around stealing everything everybody had then keeping it or burning all of it?
I have pride in the fact that I can always rebuild after a raid and get up after being thrown down. Right now I can set my pride aside to apologize. I am sorry.
The new kiwike is not what I hoped for, and is probably what a lot of people despise. But I still love it.
-FunnyCop
Problem 1: Moderators
Alright. Now, I haven't had this problem - but I have seen it happen to others. Oftentimes, moderators can get wrapped up in a situation that they are involved in, and act biased in their decision. For example: Moderator 1 has Nation 1, and Moderator 2 has Nation 2. A controversial act of sabotage involving the theft of the majority of another's farm, and no replanting is done. The raider is a member of Nation 1. If the Moderator from Nation 1 comes, he can claim that the blocks were thieveable, and that they did not need to be replaced - this is within the confines of the rules. If the Moderator from Nation 2 comes, he can claim that the raider did not replace blocks, and that he caused the farmer a noticeable amount of 'grief', or interrupting another's Kiwike experience - this is also within the confines of the rules. Both moderators are right.
Therefore, because both moderators are biased, it should be REQUIRED for an unbiased moderator to take a stance on the subject. If all moderators and administrators are biased towards the subject, a vote of the entire administrative team should be taken, and whichever side gets the most votes receives the backing of the rest of the team.
Stopping Complaints
The administration can do NOTHING to help with this - only the public can. If you feel that your action will cause someone else to become angry OoCly, here's a really great tip: DON'T DO IT. The complaints are not caused by the administration's lack of work; they are caused by an excessive wave of player-caused problems. I can't persuade the public, the moderators can't persuade the public - therefore this problem will continue until the public, as a whole, comes together and finally gets their act up.
Try to remember that this server is not comprised of members, but of people. People with lives, friends, and feelings. If you want to do something that could very well cause someone to become angry beyond the game, ask them for permission first - I would have been fine with many of the things people have done to me if they just asked me first.
Tightening Up/Defining Rules
Well, here's both an easy and tough question, to which I see two solutions. We could either 1: go back to the 'lax' rules of pre-2.0 and early-2.0, and allow roleplays to unfold between those who want to roleplay - just like they did back then - or, 2: Create very obvious, explanitory rules that clearly define what is allowed and isn't allowed. Things that aren't usually thought of should be explained, as well as average things. For example:
Is it legal to claim someone else's house, and kill them until they leave? It isn't destroying the house, and it isn't spawncamping - it is more like a 'minor siege', where if they leave the house they are killed.
Is it legal to kill someone, and roleplay that you had no reason to kill them? Believe it or not, there are some psychopaths that will kill and not remember it - and even feel bad after doing it, only to do it again. Since there is a roleplay reason (although the reason is that they had no reason), it is legal - albeit in a roundabout way.
Is it legal to force someone to accept someone else's magical abilities?
Is it legal to force someone to accept mind control?
These things - and more - MUST be explained, if we are to have an extensively rule-run server.
Enforcing Rules
Simple: If someone does something bad, and there is a motive, and proof that they did something illegal, then make the appropriate decision then and there. This already happens, yes, but FunnyCop made the comment, so I just had to make the answer. Remember, try to get an unbiased mod.
Well, that's my suggestions - if anybody has questions, comments, suggestions, or concerns, I'd be happy to edit this post to add the appropriate information.
"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."