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adventurer's guild (colonizing plan included)
03-17-2011, 05:10,
Post: #1
adventurer's guild (colonizing plan included)
Welcome everyone to my new thread, where I will explain my guild. This guild will be a part of the nation of Helvanthar, a nation planned for kiwike 2.0. This guild will be mainly supply lines for other guilds, shops, and cities. This also includes any colonies the guild creates for the nation inside or outside its borders, although outside will take work due to no proper title other than colony or nomadic settlement. The colonization plan is to get a minimum of 6 people on a charter to explore new areas inside or outside the nation's boundaries. The second part of the plan is to build a main chapel or town hall, then build a system of basic cobble roads, a public mine, main square, trading depot, and then housing for individual residents. Height of buildings will be determined by if allowed, the city counsel or national congress or whatever it ends up as. Supply lines for towns is mainly just doing monster hunting, mining in large amounts if needed, building, and obtaining rare items such as saddles and apples. Also includes farming and policing (basic, nothing like being a national militia)

Post here to sign up, and join the nation of Helvanthar! Link to national forum in my signature LaughDDDDD

03-17-2011, 21:01,
Post: #2
RE: adventurer's guild (colonizing plan included)
Wow! I really love the idea of the charters. Not sure if you ever saw before but in my original Droidopolis post, I wanted to base the town off of John Smith's actions and such. This will turn out well.
03-17-2011, 23:54,
Post: #3
RE: adventurer's guild (colonizing plan included)
(03-17-2011, 21:01)Android Wrote: Wow! I really love the idea of the charters. Not sure if you ever saw before but in my original Droidopolis post, I wanted to base the town off of John Smith's actions and such. This will turn out well.
I'm glad you approve [Image: I_approve.png](XD) and the whole John smith thing would play out interestingly. Oh, one question, nothing big here. Do you think I should keep the current name or change it to something like Colonial Association of Helvanthar?

03-18-2011, 00:09,
Post: #4
RE: adventurer's guild (colonizing plan included)
Go where you want with it. Back in the day, the British crown would issue different companies the charters i.e. The Virginia Company.
03-18-2011, 09:11,
Post: #5
RE: adventurer's guild (colonizing plan included)
You could almost do anything with the name as long as the Charter is true. Helvanthar Commerce Guild, the HCG has a ring.
03-18-2011, 18:20,
Post: #6
RE: adventurer's guild (colonizing plan included)
Hmmm... You just gave me a bit of an inspiration for something of this sort in Cerantia. Mind if I kinda base the comming Imperial Guild of Commerce (IGC) and/or Senatorial House of International Commerce (SHIC)?

"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
03-18-2011, 19:02,
Post: #7
RE: adventurer's guild (colonizing plan included)
Was the "Commerce" part perhaps based on my House of Commerce?

Just out of pure curiosity.
03-18-2011, 19:59,
Post: #8
RE: adventurer's guild (colonizing plan included)
It sounds that you are building complete cities, isn't that city spam? But the idea is great and i would love to have one of your buildings in Venezia!

Like to join a cool city who is soon growing out to the second biggest city of Helvantar? And has order and rules?
Join Venezia: http://kiwike.se/forum/showthread.php?tid=511
03-18-2011, 23:33,
Post: #9
RE: adventurer's guild (colonizing plan included)
From the looks of it, it seems as though he plans to use this guild to make colonies in the name of Helvanthar. These colonies would probably be smallish settlements as he said of 5-6 people. Besides, when we start to get more server activity, with 2.0, we'll of course need more towns.
03-21-2011, 02:20,
Post: #10
RE: adventurer's guild (colonizing plan included)
Droid understood the point, and cerce, enjoy.



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