11-21-2012, 01:23,
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bvcxzmn
Obsidian Miner
bvcxzmn
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Posts: 824
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bvcxzmn
bvcxzm11
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meltedsolid
joethebiden-_
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Removing total block protections from towns
We want your input on this idea, should we make it so that a town never has full protection?
We would change it so protection of towns is constant, and not effected by how many players are online like how it currently is. At all times it will be possible to break blocks in another's town, but it is always very slow (because mining fatigue is limited, we may also make it so you must break the block several times before you actually break it). Also, when the blocks are broken, they will not drop anything and will regenerate after an extended period of time (similar to creeperheal, but much longer). Therefore, it would not be virtually pointless to be online like it is currently.
People would be able to steal from other's towns whenever. What this will do, is allow for one town to steal from another town. The town that got stolen from will want to retaliate, so they go and steal from the town that stole from them. The town that initially stole from the other town will see this, and therefore want to get online in order to defend their stuff. This will create a reason for people to want to be online and will offer much more opportunity for conflict with others. They will need to fight or loose their stuff, creating PvP encounters, tensions, wars, etc... This, coupled with a greatly needed debuff on the massively OP enderpearls, and enderchests for people to store all of their most valuable stuff and not risk it getting stolen, will create a new, useful dynamic for the server.
Please put any input you have on this idea below and vote on whether or not you think this would be a good idea above. Thanks!
1% OF THE POPULATION CONTROL 99% OF THE FORCE
OCCUPY DAGOBAH
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11-21-2012, 04:14,
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iDieForEXP
Diamond Miner
iDieForEXP
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Posts: 690
Threads: 41
Joined: Feb 2012
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iDieForEXP
iDieForEXP
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iDieForEXP
Notice a Trend?
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RE: Removing total block protections from towns
It seems like a good idea to me.
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11-21-2012, 04:31,
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sethd13
Bookshelf Miner
sethd13
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Posts: 1,526
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Captain_Crunch97
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RE: Removing total block protections from towns
Seems like town protection is useless now! how bout you can only break protected blocks with efficiency 5 unbreaking 5 diamond picks?
(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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11-21-2012, 05:20,
(This post was last modified: 11-21-2012, 05:20 by bvcxzmn.)
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bvcxzmn
Obsidian Miner
bvcxzmn
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Posts: 824
Threads: 33
Joined: May 2012
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bvcxzmn
bvcxzm11
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meltedsolid
joethebiden-_
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RE: Removing total block protections from towns
The idea would be that you would need that in order to even break anything, otherwise it will take a really long time.
1% OF THE POPULATION CONTROL 99% OF THE FORCE
OCCUPY DAGOBAH
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11-21-2012, 13:09,
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
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RE: Removing total block protections from towns
I'm just currently wondering how much of the 'towns that are stolen from will inevitably want to fight back' is true. I can definitely see it happening but I'd first like to know to what extent it'd work out to see if this is worth while. I'm not sure as of yet how to figure out if it'd work or not.
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11-21-2012, 16:00,
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sethd13
Bookshelf Miner
sethd13
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Posts: 1,526
Threads: 91
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Captain_Crunch97
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RE: Removing total block protections from towns
I just see more rage quits, how about people get on, then this wouldnt be an issue, we just need something that makes kiwike fun, that thing however hypocritical this sounds, role play. The world is basically single player and people are afraid to go out because they know there is a general kos rule in this type of server, people like structure but constriction. Give them rules not shackles. Anarchy is not what kiwi me is about.
(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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11-21-2012, 18:57,
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Gira
Banned Miner
L:
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Posts: 155
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RE: Removing total block protections from towns
+1 , I like the idea <3
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11-21-2012, 19:30,
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Pwol
Banned Miner
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Posts: 150
Threads: 8
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RE: Removing total block protections from towns
I like it, will keep me playing online more
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11-21-2012, 20:09,
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bvcxzmn
Obsidian Miner
bvcxzmn
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Posts: 824
Threads: 33
Joined: May 2012
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bvcxzmn
bvcxzm11
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meltedsolid
joethebiden-_
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RE: Removing total block protections from towns
(11-21-2012, 16:00)sethd13 Wrote: I just see more rage quits, how about people get on, then this wouldnt be an issue, we just need something that makes kiwike fun, that thing however hypocritical this sounds, role play. The world is basically single player and people are afraid to go out because they know there is a general kos rule in this type of server, people like structure but constriction. Give them rules not shackles. Anarchy is not what kiwi me is about.
We are already planning to add light role play, so don't worry about that.
1% OF THE POPULATION CONTROL 99% OF THE FORCE
OCCUPY DAGOBAH
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11-21-2012, 20:14,
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yottabyte
Bookshelf Miner
yottabyte
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Posts: 4,134
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RE: Removing total block protections from towns
I don't know, I feel like this would make town protection completely unnecessary tbh. People would just attack other towns when there's no one there to defend it. The mining fatigue effects that we can add are way to minuscule to make any noticeable difference for efficiency pickaxes.
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