08-20-2011, 20:12,
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RE: /c ombat logging
(08-20-2011, 03:47)RobertF Wrote: But the thing is, if there is combat going on near the spawn, and you kill them, and they respawn, and keep hitting you, there will be no way to escape, even if they have fists and you have full diamond armour. It's already kind of annoying that if you /home and fall or take damage from a mob, you can't /home. Similar things would happen from /c and /mavenholm if he player takes damage, for example through falling. Also, no matter how coincidental it may be, it may happen that the power goes out, or they need to leave during combat, without specifically leaving from the fight. Riskae combat logged when I got him in Azureglade, and sure, it annoyed me, but when he reconned, I just waited for him, and I killed him (he tried combat logging again, too late ) Anyways, combat loggers (discon I mean) will usually come back within minutes, so I don't see why one can't simply wait. More plugins will put more stress on the server, and none of us wants that. Now wait a second robbie. It annoys you when riskae combat logs when you and lewis /c all the time?
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08-20-2011, 20:48,
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MainDigger
Bedrock Miner
MainDigger
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Posts: 1,160
Threads: 18
Joined: Jan 2011
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76561198012031871
johhe_j
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TheMainCann0n
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RE: /c ombat logging
(08-20-2011, 14:46)ZupZup Wrote: http://forums.bukkit.org/threads/mech-co...000.20990/
My server used to use it. It's really good.
The thing i really need is something that detects client crashes. MC tends to crash a lot for me. (Warning, Insider joke ahead) Darn rum... So this looks good.
RIP Virus Signature
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08-21-2011, 10:36,
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DjFuzz
Bedrock Miner
DjFuzz
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Posts: 1,399
Threads: 57
Joined: Apr 2011
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DjFuzz
hsxfuzzball
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Mr Fuzz X
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RE: /c ombat logging
+1 For Zups idea with some changes made
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