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Good/bad things about the server
06-01-2012, 02:17, (This post was last modified: 06-01-2012, 02:18 by geckosquid.)
Post: #11
RE: Good/bad things about the server
(05-31-2012, 22:18)Leonidas8227882 Wrote: I'm just thinking this server needs roads or something and less people trying to make nations until this server grows to 25 - 30 people active daily. Also, a nation section on the forums so that way these nations can post notices on their boards. Like "a man walks over and pins a piece of paper to the notice board saying "blablalbal"" It can also include other things like trade, agreements, rebels, talks, ect... in rp.

As yotta said, thank you for giving actual, helpful criticism. Good ideas, by the way. We shall definitely discuss this among the staff. However, we do have a nation section on the forums, but seeing as nations technically do not exist yet, we can't open it yet. Also, people aren't technically allowed to be making nations yet, but we can't really control whether or not they start to form them. Finally, roads will come with the formation of nations, I would hope, but we can't really insert roads if it doesn't fit anyone's RP. We'll see what happens with that, I suppose.
(06-01-2012, 01:35)CapBubba Wrote: I very much agree that we have too many towns and nations to form a decent area for people to interact in. But it's simply the mindset of so many people. They would much rather have their own new things or join something with IRL friends than make an actual large city with more than 5 people actively on in the server.

Sadly I think the only way to make things more likely is if making a town required gold to do or make it that much more difficult to go and establish your nation for you and two friends.

Also, I am still a bit confused on what the ages mean now seeing as nations exist even though they shouldn't and that is the purpose of the Age System, or so I thought.

It will cost a substantial amount of gold to make and upkeep a town or nation, so many will fall come Age II.

Love,
Gecko
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06-01-2012, 03:30,
Post: #12
RE: Good/bad things about the server
(06-01-2012, 01:52)smellityet Wrote:
(06-01-2012, 01:35)CapBubba Wrote: I very much agree that we have too many towns and nations to form a decent area for people to interact in. But it's simply the mindset of so many people. They would much rather have their own new things or join something with IRL friends than make an actual large city with more than 5 people actively on in the server.
I find this true. A lot of players tend to play on Kiwike only because their friends are doing so; thus leading to either broken or little-to-no roleplaying.
There's also the space issue. In medieval times, cities didn't have homes with exactly 15x15 or 16x16 or 20x20 plots that people simply built up from the ground. Houses should be bunched up more closely, in my opinion. The problem is that, as you have said, people are more interested in maxing-out their build plot space with random architecture than they are simply roleplaying with prefabricated homes (not necessarily all the same model or build, but as in following a pattern, design, or style of a city) made by an architect that the town leader approves of.

I like the way you think braddah, why didn't you tell me this ingame? I'll start this. idk what to do about the plot stuff, but the houses are definite crap.
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06-01-2012, 05:58, (This post was last modified: 06-01-2012, 05:59 by smellityet.)
Post: #13
RE: Good/bad things about the server
(06-01-2012, 02:17)geckosquid Wrote: Finally, roads will come with the formation of nations, I would hope, but we can't really insert roads if it doesn't fit anyone's RP. We'll see what happens with that, I suppose.
Well, I am a road paver... but I don't get paid enough to do a road to the Inn (0.00 GN an hour)
[But you don't know that because that would be considered a meta.]


Also, people are spread out in Kiwike anyways because we're still in age I, so technically we should all be hiding in our nomad desert caves.

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