11-12-2011, 00:11,
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nsanexer0
Gold Miner
nfmous
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Posts: 487
Threads: 33
Joined: Dec 2010
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RE: Kiwike 3.0?
^ You are right.
That is why we need a money sink in the game... kiwiships is one however 300g isn't all that much haha.
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11-12-2011, 02:02,
(This post was last modified: 11-12-2011, 02:02 by TehCthulhu.)
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TehCthulhu
Redstone Miner
TehCthulhu
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Posts: 201
Threads: 28
Joined: May 2011
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M0R5
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RE: Kiwike 3.0?
The money sinks are upkeep on towns, nations and ships, but it's not that they don't take away enough money, it's that all the money belongs to a few people. Increasing the price for the money sinks would make it even harder for newbies.
I must admit though, I like the idea of the money sinks being so large, people actually do have to levy taxes on their citizens, and it actually is somewhat hard to get into a city, this would also kick non-active players out of cities so they wouldn't have the inflated number of citizens they do (Ruenge included, I realize). I feel like there is a lack of nomads on this server (and I realize the why, don't get me wrong), and making citizenship a pricey commodity would be a way to force people to live in the wild a bit before they can accumulate the resources to join a city. I realize this may be unpopular due to it forcing a massive size-reduction in most/all cities. This could be overcome by removing the size-limit restriction on cities and maybe making the plots a bit more so cities don't end up getting xbox huge.
It would be awesome if there were a Work Bureau type thingy where rich people could post projects they would be willing to pay for help with and poor people could go to make a quick buck. I think this would help re-distribute the wealth, but I know most people just get their friends to help them and there likely wouldn't be much work for how many people want money, so the pay would be bad vis a vi supply and demand.
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11-14-2011, 06:14,
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sethd13
Bookshelf Miner
sethd13
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Posts: 1,526
Threads: 91
Joined: Jul 2011
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Captain_Crunch97
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RE: Kiwike 3.0?
*seth stuffs his inventory with gold and diamnds*
(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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11-14-2011, 08:05,
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geckosquid
Bookshelf Miner
geckosquid
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Posts: 2,973
Threads: 126
Joined: Jan 2011
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geckomaster576
Christian.Bolles
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N/A
geckosquid
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RE: Kiwike 3.0?
Legitimately obtained, I hope?
Love,
Gecko
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11-14-2011, 08:24,
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nsanexer0
Gold Miner
nfmous
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Posts: 487
Threads: 33
Joined: Dec 2010
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RE: Kiwike 3.0?
Yeah like I said before real gold for currency kinda diminishes but we knew that when yotta came up with the idea.
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11-15-2011, 14:27,
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
Threads: 112
Joined: Dec 2010
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RE: Kiwike 3.0?
But I don't really see that as a problem.
I'm able to go on a mining trip and still recieve a good amount of gold.
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11-15-2011, 14:38,
(This post was last modified: 11-15-2011, 14:40 by conor1121.)
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conor1121
Banned Miner
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Posts: 113
Threads: 23
Joined: Mar 2011
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RE: Kiwike 3.0?
I think we should stay with 2.0 until the final minecraft is released and all plugins are updated. Then we have all map features etc and some bonus stuff included like strongholds. Clearly everyone wants that
The kiwiship money where does it go if I may ask because is money just disappearing. We should have generated gold in the ground that regenerates every so often
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11-15-2011, 15:04,
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DjFuzz
Bedrock Miner
DjFuzz
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Posts: 1,399
Threads: 57
Joined: Apr 2011
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DjFuzz
hsxfuzzball
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Mr Fuzz X
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RE: Kiwike 3.0?
3 Days Conor ...
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11-15-2011, 20:25,
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nsanexer0
Gold Miner
nfmous
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Posts: 487
Threads: 33
Joined: Dec 2010
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RE: Kiwike 3.0?
We need plugin for MOAR STRONGHOLDZ
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11-15-2011, 21:02,
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
Threads: 112
Joined: Dec 2010
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RE: Kiwike 3.0?
We already have our solution for strongholds, which beats out the simple addition of them where they'd be destroyed after continuous use.
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