02-26-2012, 20:44,
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squiggley1
Bedrock Miner
squiggley1
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Posts: 1,223
Threads: 79
Joined: Jun 2011
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squiggley1
squiggey12
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outposts/forts
QUESTION, will there be outposts/forts in revamped and how will they work
You wot?
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02-26-2012, 21:01,
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Ian25
Bedrock Miner
Ian25
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Posts: 1,127
Threads: 33
Joined: Apr 2011
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Lieutenant Ian
Ian25_irish
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Elemental Medik
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RE: outposts/forts
. . .
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02-26-2012, 21:02,
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
Threads: 112
Joined: Dec 2010
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RE: outposts/forts
Pretty sure we already denied the existence of these.
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02-26-2012, 21:15,
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squiggley1
Bedrock Miner
squiggley1
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Posts: 1,223
Threads: 79
Joined: Jun 2011
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squiggley1
squiggey12
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RE: outposts/forts
(02-26-2012, 21:02)Android Wrote: Pretty sure we already denied the existence of these.
 ......
You wot?
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02-26-2012, 22:28,
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geckosquid
Bookshelf Miner
geckosquid
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Posts: 2,973
Threads: 126
Joined: Jan 2011
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geckomaster576
Christian.Bolles
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N/A
geckosquid
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RE: outposts/forts
I think it's a general rule of thumb that if we haven't said it will be in Revamped, it will either not be in Revamped or we won't tell you if you ask.
Love,
Gecko
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02-26-2012, 22:30,
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DjFuzz
Bedrock Miner
DjFuzz
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Posts: 1,399
Threads: 57
Joined: Apr 2011
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DjFuzz
hsxfuzzball
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Mr Fuzz X
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RE: outposts/forts
I vote for Outposts!! Maybe make a poll to so what the community wants ?
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02-26-2012, 22:51,
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sethd13
Bookshelf Miner
sethd13
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Posts: 1,526
Threads: 91
Joined: Jul 2011
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Captain_Crunch97
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RE: outposts/forts
this^ they would be very useful in a rp envirement maybe only one at a time and they cost 25 g to make and 5 a week but they can be a max of 4 plots(chunks,16x16)
(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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02-26-2012, 23:51,
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Crashlander04
Bookshelf Miner
Crashlander04
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Posts: 1,543
Threads: 106
Joined: Aug 2011
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Crashlander04
Crashlander04
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The Rad God
playstationisfuckinggay
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RE: outposts/forts
The only problem with outposts in 2.0 was the lack of restrictions - in theory they'd be great for foreign travel and RP.
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02-27-2012, 00:00,
(This post was last modified: 02-27-2012, 00:03 by Unreal22.)
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Unreal22
Diamond Miner
Unreal22
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Posts: 595
Threads: 13
Joined: Apr 2011
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RE: outposts/forts
EDIT (coz of bad writing) :Why can't we have outposts?
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02-27-2012, 00:01,
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DjFuzz
Bedrock Miner
DjFuzz
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Posts: 1,399
Threads: 57
Joined: Apr 2011
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DjFuzz
hsxfuzzball
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Mr Fuzz X
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RE: outposts/forts
(02-27-2012, 00:00)Unreal22 Wrote: Why can we have outposts?
The questions is why can't we sir
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