Hello There, Guest!
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Three year anniversary!
12-10-2013, 06:35, (This post was last modified: 12-10-2013, 06:38 by sethd13.)
Post: #41
RE: Three year anniversary!
In all honesty 2.0 was successful because we made it successful, just logging on makes a server successful. You just have to want it.
Sorry for the overload, but there is interest.




But like I said, you get me a damn good server that I can go on and spout bullshit about how my face got raped by an enderdragon, I'm gonna go on. I'm gonna build a goddamn city.
[10:35:22 PM] Christian: So do I. Let's make it a smaller map this time, too.
[10:35:36 PM] Borntorule: I liked the size of the old map.
[10:36:06 PM] Sdavis: A thing i liked was territories
[10:36:08 PM] Sdavis: however
[10:36:10 PM] Christian: Just so that if not that many people play, we're still close.
[10:36:19 PM] Sdavis: i think ages needs to be tweaked for it
[10:36:20 PM] Borntorule: I just think this time Nether portals (or teleports. Or something) should be required for all capitals.
[10:36:30 PM] Borntorule: Territories was a REALLY good idea.
[10:36:31 PM] Sdavis: TP?
[10:36:36 PM] Sdavis: Idk about that
[10:36:55 PM] Borntorule: woulda been even better if it hadn't been hard as hell to get outta our tiny little chunk of land.
[10:37:06 PM] Sdavis: hahaha
[10:37:10 PM] Sdavis: sorry
[10:37:19 PM] BVC: lasers
[10:37:22 PM] Borntorule: Ya'll motherfuckers remember that? Fucking a. Was SUCH a pain to get that city dug.
[10:37:23 PM] Sdavis: blame yotta and his expansionist policys
[10:37:36 PM] Christian: I think we're all at a point where we can just unleash everyone onto a map and have us actually have a good time
[10:37:50 PM] Sdavis: I think cerce should write some lore
[10:37:55 PM] Christian: hah yeah
[10:38:04 PM] Borntorule: Yea, but it's not Kiwike. Kiwike was good cause of Kiwiships and Territories and other badass plugins.

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
Reply
12-10-2013, 06:59,
Post: #42
RE: Three year anniversary!
I think the map should start out pretty small and THEN expanded a bit after a few nations get set up. This way the actual base of the server can be placed in a moderately small area. (small being like a 1.5k block walk to the next nation)

It would be cool to see some sort of RP with the world being closed off and then expanded later on a few months after the release which could be explained in the lore and still make sense with the cut off faces of the terrain going into the expanded land.

Strict rules to make a nation, one that is actually populated, and nomad towns should make a return. I liked the way territories worked as opposed to towny but it I'm not sure how I feel about that whole dominate land thing. It ended up just being nations taking half the world to themselves just to have that land. There was nothing in those areas thousands of blocks away from their towns that set that land to be theirs.

Maybe if that would be implimented again it could be set up differently. Instead of the king getting a certain amount of blocks a day a moderator could give them said blocks to claim. Those moderators would go to where they are trying to claim and judge wether it can become part of their land. Becoming part of their land could be judged based on what is on that block/around that block. Capital gets say 3 blocks radius, small forts and settlements get that block, one block, ext.

Obviously this would be tough to actually pull off and there would need to be a few "nation moderators" that would actually be willing to do a bit of math to determine the amount of blocks a nation gets for their structures, but it would be better than a nation claiming an entire area of unpopulated and unmarked land to be theirs by an invisible border.

I'd rather see nation blocks being just given to nations based on where they actually live and operate. A nation with more players gets more nation blocks because those more players may mean more spread out area of play.



Reply
12-10-2013, 10:44,
Post: #43
RE: Three year anniversary!
I remember making a suggestion a while back to address the issue asdf presents above. I believe my solution was to limit the radius of claimable blocks as a function of the total blocks owned by the nation/town/etc... This could fairly easily be done with a simple modification to the plugin, and would totally fix the issue of nations claiming massive plots of land by lining the borders.

1% OF THE POPULATION CONTROL 99% OF THE FORCE

OCCUPY DAGOBAH
Reply
12-10-2013, 18:24,
Post: #44
RE: Three year anniversary!
Bvc, we actually thought of that towards the end of Revamped. Basically look at all the surrounding 8 blocks, and at least three of them have to be claimed in order to expand. This means the best expansion you could get is in a diamond shape. If I'm not stupid.

I also completely agree with asdf on the map size. A small community does not need a large map. I swear it's djfuzz and them people who keep pushing me to make huge maps. It makes sense if there's a lot of people, and it's strictly pvp and you want to hide your base. Anarchy sort of server. But I don't think that's what Kiwike people are looking for. I want new players to be able to join and find somewhere to live easily. Think Kiwike 1.0 if anyone remembers that. Or Kiwike 1.5 for that matter. Towns were like within 300 blocks of each other, which meant you saw other people that weren't from your town much more regularly. Players joined and could instantly start exploring the towns around spawn and see that the server wasn't dead.

In the server's current state, if one town starts to get inactive, everyone in the town will quit since they're so far away from everything else. It doesn't matter if there are people still playing on the other side of the world. If the map is kept small, it gives a greater sense of community.

Cerce, my point is that a lot of people care enough to discuss it, but don't care enough to actually get to work. And you might care enough now to spend all your free time on the server, but that definitely won't be the case in a few months, maybe in just a few weeks. People lose interest, and that includes staff members. You need a solid group of people who are invested in the server so that if one person lacks the time, someone else can fill their space.

I shouldn't criticize individuals, but I'm going to anyway so let's take seth's list as an example. Asdf has been on Kiwike for a long time but doesn't really stick around on the servers for very long, or gets involved with OoC RP plans or whatever. I've been working with iDie in the past, and he is a prime example of loving to chat a lot but never really getting work done. These are the two people who would be left to run the RP if you have to take some time off. It just won't work. Still love you guys tho.

Reply
12-10-2013, 18:41,
Post: #45
RE: Three year anniversary!
I can run the RP while they're gone.

Love,
Gecko
Reply
12-10-2013, 19:02,
Post: #46
RE: Three year anniversary!
(12-10-2013, 18:41)geckosquid Wrote: I can run the RP while they're gone.

gecker pls

Reply
12-10-2013, 19:19,
Post: #47
RE: Three year anniversary!
I agree completely, the server needs a bit of lore, nothing too expanding or complicated, just enough to get going and make some interest in RP. It then needs a smaller area, maybe not as small as 1.0 but not as big as 2.0. And anybody creating a town needs to build them pretty close to each other. Rules can be made for how a town gets made. Give somebody the power over a few minecraft server websites to make a few posts and keep them rather updated and functioning, bumped to the top a few times a day maybe, I know it's not much but that does actually attract a few players each time it goes up.

Advertise it as a server you can't find anywhere else and hopefully once it gets going people will see what we all see in the server.

Don't force the RP.

That was the cool thing about 2.0 and such, put RP in the posts and advertisements but don't just advertise for RP. In 2.0 I could go around and do what I wish to do whether it made sense in the game or not, but if I wanted to I could go to an area where more RP was taking place and join in on the fun.

Starting new like this would take a lot of time to get a larger community going (larger being around 2.0 size), but it could be done if the nations/towns did the right thing. Not necessarily always fighting each other, infact less that, but keeping a goal for the players. Letting their town members work on town/nation projects, actually creating those projects, and just creating a server full of things to do no matter what nation/town you live in.

Say you start the server and the map is only 2000 x 2000, that means typically most towns will be able to be a few hundred to 900 blocks away from the spawn in any direction (if the spawn is at 0 x 0).

Also a large area of the world will probably be an ocean in one of the directions from the spawn so nations and towns will be created probably on three sides.



Reply
12-11-2013, 00:56, (This post was last modified: 12-11-2013, 01:12 by Gir.)
Post: #48
RE: Three year anniversary!
In all honesty , I'd just be happy with 'any' type of server that has a fix of 10+ people on all time , so why don't we make a poll and have a bunch of discussions talking about what everyone really wants (Including you Yotta) - after we've done this we can build off of it I guess.

IF PEOPLE STILL WANT THIS TO HAPPEN
Reply
12-11-2013, 01:14,
Post: #49
RE: Three year anniversary!
That discussion is occurring here and now. But dem polls...

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
Reply
12-11-2013, 01:17,
Post: #50
RE: Three year anniversary!
I meant a official discussion thread.
Reply


Forum Jump:


Users browsing this thread: 9 Guest(s)