RE: Suggestions from a Dying Breed of Roleplayer
Well, we shouldn't go too strenuous on realism. Playability>Storyline>Realism>Graphics when it comes to roleplays, in my honest opinion. Just because you can do X irl doesn't mean we should strive to do X in game. Things like locked chests that can be opened with some skill, yes. Things like lazer-tripwire traps, maybe not so much. Boats and ships? Yes. Machine guns? Not so much.
"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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