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outposts/forts
02-27-2012, 15:04,
Post: #17
RE: outposts/forts
(02-27-2012, 14:28)Android Wrote:
(02-27-2012, 13:03)DjFuzz Wrote: Also when ever I say outposts I mean forts, as if you want a strategic castle that it protected against common raiders but you don't want a town, this would be good to have like one castle or keep in a nation as a defensive area that has to be captured to destroy a nation, like helms deep for example it is a castle but not a town that people live in. I really love to see say a castle in each nations land that would be a good defendidble area

I see your problem.

Here's an idea, have a town that has the sole purpose of housing your nation's soldiers, if you have any. Make it a castle in a mountain like Helmsdeep.

That's what I guess ill have to do if you don't get outposts as they are more convenient
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Messages In This Thread
outposts/forts - by squiggley1 - 02-26-2012, 20:44
RE: outposts/forts - by Ian25 - 02-26-2012, 21:01
RE: outposts/forts - by Android - 02-26-2012, 21:02
RE: outposts/forts - by squiggley1 - 02-26-2012, 21:15
RE: outposts/forts - by geckosquid - 02-26-2012, 22:28
RE: outposts/forts - by DjFuzz - 02-26-2012, 22:30
RE: outposts/forts - by geckosquid - 02-27-2012, 01:32
RE: outposts/forts - by squiggley1 - 02-27-2012, 01:38
RE: outposts/forts - by Android - 02-27-2012, 10:42
RE: outposts/forts - by sethd13 - 02-26-2012, 22:51
RE: outposts/forts - by Crashlander04 - 02-26-2012, 23:51
RE: outposts/forts - by Unreal22 - 02-27-2012, 00:00
RE: outposts/forts - by DjFuzz - 02-27-2012, 00:01
RE: outposts/forts - by Naamandre3 - 02-27-2012, 11:03
RE: outposts/forts - by DjFuzz - 02-27-2012, 13:03
RE: outposts/forts - by Android - 02-27-2012, 14:28
RE: outposts/forts - by DjFuzz - 02-27-2012, 15:04
RE: outposts/forts - by Android - 02-27-2012, 16:25
RE: outposts/forts - by DjFuzz - 02-27-2012, 17:01

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