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Good/bad things about the server
06-01-2012, 03:30,
Post: #12
RE: Good/bad things about the server
(06-01-2012, 01:52)smellityet Wrote:
(06-01-2012, 01:35)CapBubba Wrote: I very much agree that we have too many towns and nations to form a decent area for people to interact in. But it's simply the mindset of so many people. They would much rather have their own new things or join something with IRL friends than make an actual large city with more than 5 people actively on in the server.
I find this true. A lot of players tend to play on Kiwike only because their friends are doing so; thus leading to either broken or little-to-no roleplaying.
There's also the space issue. In medieval times, cities didn't have homes with exactly 15x15 or 16x16 or 20x20 plots that people simply built up from the ground. Houses should be bunched up more closely, in my opinion. The problem is that, as you have said, people are more interested in maxing-out their build plot space with random architecture than they are simply roleplaying with prefabricated homes (not necessarily all the same model or build, but as in following a pattern, design, or style of a city) made by an architect that the town leader approves of.

I like the way you think braddah, why didn't you tell me this ingame? I'll start this. idk what to do about the plot stuff, but the houses are definite crap.
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RE: Good/bad things about the server - by iDieForEXP - 06-01-2012, 03:30

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