My idea did not constitute mob grinders, and I believe is being misinterpreted. May my own explanation be substituted please? (Perhaps even a vote reset) I feel like my idea has been undermined as utter liberalism and given a false start off.
--> A new map would be created to replace Revamped and focus on more defined and pre-set lore, as well as outstanding RP. While character creation would still be up to the player themselves, the map plan is the defining factor.
The map would be divided by a large wall, of which significant lore would support (wait for it).
On one half (I say half figuratively) of the map several permanent, prebuilt states/nations would be set up. These states would use Territories as the protection plugin, and allow players to inhabit them while carrying out RP. This part of the map would require
text-based fighting (which will be explained and regulated further) to ensure the highest quality level of RP available for those who seek it. PvP would be disabled, of course. Land outside of the prebuilt states would contain many possible quest options given by NPC's (or even volunteers who wish to make that their RP character a guide) in prebuilt settlements or other miscellaneous locations. Adventures, extensive RP, and many RP quests or activities would be run through predetermined lore. Small alternative settlements/factions may also exist throughout this land. Much of this part of the map would be prebuilt - but many 'wild' areas would be alterable for the sake of requiring realistic resources and completing quests.
On the other half of the map (on the other side of the wall), RP would also be expected, to the highest degree possible (as has been expected since Revamped launched) - however
PvP would be enabled for those who wish to carry out RP in a way they feel is more realistic. This area would be considered dangerous wilderness - free for bandits, hunters, nomads, and any sort of character to roam at their own risk. PvP would still require RP reason. This area would be largely unclaimed by factions, and open for players to build small RP settlements (with a constant theme fitting to RP confirmed by the staff as well as block protection). These settlements could be temporary bandit camps, rebel outposts, or simply a tough group of settlers who don't mind fighting off the dangers of RP oriented PvP. This area is still to be kept RP oriented, and the setting held as pristine as the other.
The theme would remain fantasy medieval (with slightly less steampunk for realism's sake, but still basic include basic machinery). The allowance of intricate redstone contraptions is still debatable, however the necessity of these seems unlikely regardless. Whether or not the nether would be accessible is also debatable, as it may be prove either necessary for resources or useful and fun for RP quests. (Splash potions and enchantments would still need to be regulated, and made few and far between [if not removed entirely] in the PvP enabled area considering sheer ability to powergame)
Players could indeed cross sides of the map for the purpose of interacting with other characters, adventure, or anything else. RP would ALWAYS be expected of players, regardless of the part of the map they are in. However,
the distinction of PvP and text-based fighting applies to all players depending on what side of the map they are located on.
The idea of this map is to cater to both sides of the PvP/text-based fighting argument, while providing and requiring outstanding RP from both. The requirement of builders, and the option of volunteer quest guides would let the server's current population take part in the creation and administration of the server, instead of leaving the conduct to the staff solely. This type of server is like nothing we've seen before in terms of RP, and really does offer most of the community access to the aspects of Kiwike they have enjoyed most.
Rough Blueprint Map Plan:
http://imgur.com/WiBol