The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 871 - File: showthread.php PHP 7.4.33 (Linux)
File Line Function
/showthread.php 871 errorHandler->error



Hello There, Guest!
Poll: What do you think?
This poll is closed.
Awww yisss
60.00%
6 60.00%
No
40.00%
4 40.00%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Strategic Economy - Poll / Suggestion
11-26-2012, 23:15, (This post was last modified: 11-27-2012, 00:36 by Gira.)
Post: #1
Strategic Economy - Poll / Suggestion
Alright boys , All this time we've talked about vendors and what not to boost the economy because it's just stupid and boring right now and isn't really a economy because there's no competition. So to improve this I have taken some elements from another economy I once came by and have implemented my own ideas into it.

1) We add a electronic market. This ensures that the economy is much more accessible to the playerbase and can have an easily competitive environment. All you'll have to do to enter items is have the items in your inventory and do /Deposit 64 stone [Insert price] And it'll be accessible by everyone through the command of /Price 64 stone and /buy 64 stone [Price]. This instantly allows for many features such as undercutting and Strategic thinking when dealing with the market , if someone undercuts you you'll have to buy their stock and resell and stuff like this. To deposit money into your bank account you'll have to have the Currency (Fuck emeralds) In your hand and do say /Deposit 64 and it'll deposit 64 into your electronic bank account. This removes the hassle of stupid ass markets and vendors and unwanted crap that's going to take yotta a century to code. The problem with markets is that there's no reason to spark activity , but with this new competitive environment they'll be a reason for people to get on. This cannot be abused , as once you store the items you cannot retrieve them. Therefore you'll have to think.
The main problem with the current economy is that having a banker and so is just time - wasting. The currency will actually be worth something instead of locks and towns. This will also spark activity because you'll have to be on to gather materials and so - Thus making more people play. An instance where this can be handy far away from markets is say you're mining underground and you forget to bring torches , then /buy 30 torches 5. And it'll automatically do the math of the current price for 30 torches and just take the needed amount.
The process goes - Collection - Putting it into the market - Reward. And with this smart people will prevail , as they'll analyse demand and supply and make a sort of idea of which things sell best. Therefore encouraging more than just going around sword clicking.

2) We're going to need a new currency for this. Gold ingots preferably. Many people have done the glitch for emeralds , and if this system comes to place we need a new currency so everyone starts off on par.If this system comes into place I for one will be active dominating the market. And I can see many other people such as Dr_Vesalius and so being online because this actually rewards hard - work and makes you noticeable.

Note for undercutting 0. Will have to be added Tongue
100 Views.. No vote or comment.
Poker face
Reply


Messages In This Thread
Strategic Economy - Poll / Suggestion - by Gira - 11-26-2012, 23:15

Forum Jump:


Users browsing this thread: 1 Guest(s)