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What is Kiwike missing in your opinion!
06-02-2011, 03:58,
Post: #17
RE: What is Kiwike missing in your opinion!
Hmm for war, could it be possible to have it similar to any sort of Sports game?
Each nation chooses a few battlegrounds, such as a certain chunk area, to be their "home" stadium, or a group of stadiums. Each stadium has some sort of definite limit, such as a fence square, or solid walls, or a cave with walls. It does not need to be exactly symmetrically perfect.

As a result, i think that you could make stadiums in a huge cave system.
Challengers would then formally schedule a wartime against their opponent. The home team then informs the opposing team where the field of battle is located.
I can think of this in a few different ways. Don't hate on this, i thought a lot on this topic.

Quote:Game Wardens- Just like the higher ups and mods, the Game Wardens are the eyes and ears of the whole battlefield. They can't participate, but they regulate rules and violations, and just help overall with the organization.
Quote:Stadiums- The stadiums should be prepared prior to the fight depending on the game type.

Quote:Preparation- To prepare for these, the battle should be declared a few days prior, in real life time, so that the nation/guild/town can prepare. Then, they can do proper preparations, such as stadium decisions, stockpiles, tactics, traps, all that stuff.

Quote:Game types- We could make war more fun, by adding many ways to win a battle, i just thought of a few.

TDM-Team deathmatch, enough said. This is hard to track since the game warden has to log the fighting. I think timed matches would work best. No building allowed. The game will end when the beds are destroyed, or time limit is reached. Buildings must be premade, or not made at all.

Exhaustion- Each team fights over resources. Basically, in the stadium, there will be many EASILY OBTAINABLE chests with resources in them (It depends on where you put them, but make them easy to find). They count as a stockpile for the other team, so they contain swords and other items that allow them to fight. The game ends when they cannot fight because they only have fists, or if their bed(s) are destroyed.

Capture the flag/resource block- Each team identifies a unique block that the team has to get. For example, if Corner and the thieves guild were fighting, then Corner could say "A pink wool block" and the thieves could say "a stick." They will be found in chests, and also, they cannot be overly hidden. Traps are allowed though. The game ends when a contender says something like "I GOT THE FLAG!!!! Laugh" and the game warden checks the opposing chest, and then the home chest.

There should be others, but these are pretty basic Laugh


Quote:Battle rounds- These apply to all of the war "game types" (which will be gotten into later). Shorter rounds give people less territory, while long games are much more rewarding. In the end, it's a gauntlet, if you will...an endurance run.

Short Skirmish: Battles last 1 round. It's a hit or miss opportunity, the opposing team either wins or loses, a 1 round sort of deal.
Exhibition Battle: Battles are 3 rounds long, best 2 out of 3 wins the round. Area taken,

Siege battles; successive: This option is only available if the home team has 3 stadiums. Basically it's a Short Skirmish over multiple battle fields. Each field can have different Game types.

Siege battles of the century: The home team selects 3 stadiums, where they will decide each game type and play on a "best 2 out of 3" idea.
Of course this system is a disadvantage for attackers because they will have less time to set up their stadiums.

I had a bunch of other stuff about the war system but i feel like this would be really really balanced and fun, after all the meticulous planning.
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RE: What is Kiwike missing in your opinion! - by sharpeggio - 06-02-2011, 03:58

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