(06-02-2011, 19:13)StayPuff Wrote: I can understand Sharp's point.
Maybe the war starts off as a game style, meaning you fight on pre-determined battlefields. After one city, nation, group of people, win a certain amount of times the battle is moved to the city of the losers. There the towny war could procede, meaning people would have to be on to actually start the war. It would be a little time consuming, depending on where the fields of battle are and how long it takes to wipe out the enemy, but that way we can't have BS with timing and such.
P.S. 100th post 
Grats
I don't really mean that they fight over the battlefield itself, unless a nation actually thought that another stadium is a ton sexier than theirs, so they want it. I don't like the time idea, and it was just a suggestion.
I Like the idea of a group being pushed back. So maybe the victor chooses the next battlefield, if one chooses to do a massive expedition?
Or, are you actually saying that after the pre determined field battle(s), the fighters would move onto sacking the town?
I think it's the latter.
(06-02-2011, 19:20)Unreal22 Wrote: What weapons do you mean cannons?
The problem with this is that those war's would be rare. Like the wars now.
It would be funny to see two sides building towers in 1 day and the next to battle over it.
Puff , dont you think these wars would be uncoordinated?
Weapons? Anything you guys can make before you die so you don't die. Because it's war, you can't make elaborate traps, but you can build landmines, and walls out of cobblestone. If someone could scout the other team and listen onto their conversations and all, it will be very cool to have that factor into play.
I'm not sure about the time span, I'm guessing it would be more than 1 day battles.
I think it's as coordinated as wars can be, it honestly depends on the leaders/ commander. The Warchief, essentially, makes all the moves. That will be decided by the people of each nation, who should probably create a defined system for this.
(06-02-2011, 19:39)Cerce Wrote: I like the idea of a battlefield first, loser's city secconed. But it still doesn't answere the question of if we can destroy buildings and such...
I have a theory, though... What if the losers pay X ammount of gold, and the mods do a roleback on the effected areas?
Also, there should not be 'prizes' for winning. Whatever loot is on the people you kill, or in the conquered town, is your prize.
I like the rollback, but i think winners should still be able to keep the items they looted. I think towny protection will be turned off, but people shouldn't bite chunks out of the walls. Just for chests.
I also think the fighters should agree upon it themselves, because there is never a defined rule for war, so the opposers have to decide building destruction to be allowed or not.
Yeah, prizes come from hard work, in my opinion.