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Tripwire Rules
08-07-2012, 21:14,
Post: #11
RE: Tripwire Rules
Bud switches are more fun anyways.

(10-14-2012, 06:21)sethd13 Wrote: 9/10 actually really liked that <3 party always has good music
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08-07-2012, 21:15,
Post: #12
RE: Tripwire Rules
if your scared through an item on it Tongue

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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08-07-2012, 22:29,
Post: #13
RE: Tripwire Rules
(08-07-2012, 14:39)Riskae Wrote: There are more lethal less visible traps than trip wires. They won't have a significant impact on game play imo and I don't think they should be griefable. Okay, imagine a scenario where you are walking down a hall and you see pressure plates on the floor, should you be allowed to grief those? I personally don't think so. What's the difference between a pressure plate and a trip wire really, I probably have more wood and stone than string so I'd rather you broke those honestly.

It would be compensation to be able to defuse a tripwire. Trip wires can be really hard to see, so you are more likely to accidentally step on them. Therefore, if you do happen to spot a tripwire you should have the right to defuse it. If you don't want the possibility of them getting defused, then use an easier to spot pressure plate. There are also a lot of vanilla mechanics around defusing tripwires, so we would be able to utilize that as well. They are surprisingly different that pressure plates, despite their same mechanic. It would still be a good idea to make them greifable.

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08-08-2012, 03:37, (This post was last modified: 08-08-2012, 03:43 by theonedoctor.)
Post: #14
RE: Tripwire Rules
What if you can only break them with shears? that would add in some more RP sense to it. Does that make sense to you or is it just me?
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08-08-2012, 04:11,
Post: #15
RE: Tripwire Rules
You can already only break them with shears...

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08-08-2012, 04:16,
Post: #16
RE: Tripwire Rules
(08-08-2012, 04:11)Riskae Wrote: You can already only break them with shears...

Um no you can break them with your fist last i checked on singleplayer
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08-08-2012, 15:47,
Post: #17
RE: Tripwire Rules
Oh, well i still don't see a need for them to be griefable, can't you trip them with arrows and thrown items? If you are worried you can just test the trap that way.

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08-08-2012, 16:18,
Post: #18
RE: Tripwire Rules
I don't understand why a ton of people are getting butthurt over tripwires being griefable. It is an amazing idea and I think it should be done. Yes, there are plenty of ways to avoid a tripwire that have already been said. If tripwire were griefable though, it would give people who RP as a thief or people who are just trying to steal something that may be behind a tripwire more of an advantage to get the stuff.

"Ya, let's give the thief the advantage, amazing." Ya I know, but guess what? Your stuff is never safe, it should never be unobtainable, and guess what? Tripwires are a trap and some traps are meant to be disarmed. I say yes to making tripwires griefable.

"If ignorance is bliss, then knock the smile off my face."
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08-08-2012, 19:14,
Post: #19
RE: Tripwire Rules
maybe have a chance to break it and if you fail it goes off?

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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08-09-2012, 02:23,
Post: #20
RE: Tripwire Rules
That gives me an idea... You know how in Skyrim you have to use a lockpick to disable a tripwire attached to a chest? We should have the same system here, except with higher a higher chance of it breaking.

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Gecko
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