Hello There, Guest!
Poll: Would you like this to be added into the rules?
This poll is closed.
Yes, these mobs should be protected.
59.09%
13 59.09%
No, all mobs should be allowed to die.
40.91%
9 40.91%
Total 22 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggestion/Poll: Mob Griefing
11-05-2012, 13:13,
Post: #11
RE: Suggestion/Poll: Mob Griefing
(11-05-2012, 12:17)Cell Wrote:
(11-05-2012, 06:05)Crashlander04 Wrote: comments in italics - just making points I feel should be make public. nothing personal, I just disagree.

(11-05-2012, 02:22)Cell Wrote: I propose this in the fact that since this is a PvP server, we don't want to knock down the players so much as they can't get back up.

Both of these mobs, and maybe more in future updates, have no drops, or useful gain.

Neither cats nor villagers are vital in the revival of basic MC survival. Villagers are a mere luxury.

Cats, of course, contribute nothing (if not solely for decoration) which of course supports your point that nothing is gained by raiders from killing them.

Villagers however, arguably contribute more than livestock animals would - in terms of profit and luxury. While nothing is physically gained from the killing of villagers under enemy possession, there is a metaphysical gain in which that your enemy no longer has that source of profit. Much the same as killing an enemy while they are building - disrupting progress and luxury are gains as an enemy in a conflict. In order to achieve a victory, one side must fall casualty to the overpowering of another.

Not to mention, in addition to easy profit for such private towns and banks, villagers give an enemy access to otherwise more difficult materials to acquire.

In making villagers an indestructible resource of wealth, the economy shall be inevitably inflated as well. Contest for this source of emeralds, especially in this precarious environment for them, is what makes emeralds so valuable. Even with taxes on towns, (which I am a large advocate of) this would still be too great of a supply to ever even caution the failure of a town.

Without an aspect of RP, and no way to hurt your opponents' odds of success this may ultimately lead to a stagnant server in which nobody needs to be active in order to assure their safety and security.

[My two cents - please actually consider this - maybe even reread it - before going 'Crash ur an asshole u just want2 rade on a Pvp servar & ruin our experience']

Also, it should be remembered that this server was made for more prominent PvP and SMP - which does constitute that people will conflict and that there will be casualties of many players. Nerfing other player's ability to hurt the luxury of your gameplay is hardly an aspect of survival or PvP. This is a game for a reason. If everybody had to be nice in everything they do on minecraft there would not be PvP - there would be a large arena for any and all fighting and everybody would share all resources.

TLGrinR - Player versus Player means more than physical combat.

And that is a good point, and I did think of that, but I still proposed this on these grounds.

The server is a mixmatch of timezones. When I start school, Yottabyte might be getting out of school, etc, etc. Since school just started for the majority of us, how are we going to defend said villagers, etc, from offline raiding/attacks. Its not like we have a choice wether or not we can do so.

School just started for you..?
11-05-2012, 13:47,
Post: #12
RE: Suggestion/Poll: Mob Griefing
We are a fourth of the way through school! Shocked

[Image: kLeN8.png]
11-05-2012, 14:20,
Post: #13
RE: Suggestion/Poll: Mob Griefing
That's weird. I still haven't even gotten out of bed yet!
11-05-2012, 14:49,
Post: #14
RE: Suggestion/Poll: Mob Griefing
(11-05-2012, 12:17)Cell Wrote: When I start school, Yottabyte might be getting out of school, etc, etc. Since school just started for the majority of us, how are we going to defend said villagers, etc, from offline raiding/attacks. Its not like we have a choice wether or not we can do so.
Sounds like someone's scared of getting raided by the European enderbros TrollDad

11-05-2012, 15:41,
Post: #15
RE: Suggestion/Poll: Mob Griefing
(11-05-2012, 12:17)Cell Wrote:
(11-05-2012, 06:05)Crashlander04 Wrote: comments in italics - just making points I feel should be make public. nothing personal, I just disagree.

(11-05-2012, 02:22)Cell Wrote: I propose this in the fact that since this is a PvP server, we don't want to knock down the players so much as they can't get back up.

Both of these mobs, and maybe more in future updates, have no drops, or useful gain.

Neither cats nor villagers are vital in the revival of basic MC survival. Villagers are a mere luxury.

Cats, of course, contribute nothing (if not solely for decoration) which of course supports your point that nothing is gained by raiders from killing them.

Villagers however, arguably contribute more than livestock animals would - in terms of profit and luxury. While nothing is physically gained from the killing of villagers under enemy possession, there is a metaphysical gain in which that your enemy no longer has that source of profit. Much the same as killing an enemy while they are building - disrupting progress and luxury are gains as an enemy in a conflict. In order to achieve a victory, one side must fall casualty to the overpowering of another.

Not to mention, in addition to easy profit for such private towns and banks, villagers give an enemy access to otherwise more difficult materials to acquire.

In making villagers an indestructible resource of wealth, the economy shall be inevitably inflated as well. Contest for this source of emeralds, especially in this precarious environment for them, is what makes emeralds so valuable. Even with taxes on towns, (which I am a large advocate of) this would still be too great of a supply to ever even caution the failure of a town.

Without an aspect of RP, and no way to hurt your opponents' odds of success this may ultimately lead to a stagnant server in which nobody needs to be active in order to assure their safety and security.

[My two cents - please actually consider this - maybe even reread it - before going 'Crash ur an asshole u just want2 rade on a Pvp servar & ruin our experience']

Also, it should be remembered that this server was made for more prominent PvP and SMP - which does constitute that people will conflict and that there will be casualties of many players. Nerfing other player's ability to hurt the luxury of your gameplay is hardly an aspect of survival or PvP. This is a game for a reason. If everybody had to be nice in everything they do on minecraft there would not be PvP - there would be a large arena for any and all fighting and everybody would share all resources.

TLGrinR - Player versus Player means more than physical combat.

And that is a good point, and I did think of that, but I still proposed this on these grounds.

The server is a mixmatch of timezones. When I start school, Yottabyte might be getting out of school, etc, etc. Since school just started for the majority of us, how are we going to defend said villagers, etc, from offline raiding/attacks. Its not like we have a choice wether or not we can do so.

Timezones are what they are - considering we have an international playerbase this is bound to be the result regardless.

I'm pretty sure the answer to protecting your things is our territories plugin. Especially with the customization of plots, it should be easier than ever to hide farms or NPC's. If somebody gets to them by glitching or bug abuse, then one can always scream mod if one believes they were killed unfairly. This has always worked well enough for players competent enough with minecraft to protect against points of access.

Cats are a fair point as they are, once again, used generally as decoration and would be out in the open - but the simple convenience of protecting mobs which only add luxury to a game of survival is unnecessary. Who's to say what is illegal to kill next? Lowering the bar on what we're allowed to damage on a SMP PvP server is promising to hurt the basis upon which this server was specifically formed.

I could very well say that nothing is gained by killing a player in my town should he be walking around causing no harm. Does that mean players should be invincible within their own towns?


[Image: britgif.gif]
11-05-2012, 15:43,
Post: #16
RE: Suggestion/Poll: Mob Griefing
Yes we are a fourth of the way through the school year, but its only been a few weeks since school has started. (9). By the time school ends, we may verywell be on a new map.
11-05-2012, 19:09,
Post: #17
RE: Suggestion/Poll: Mob Griefing
Really guys? Mob griefing. And here we stand with a variety of ways to improve raiding experience for both sides and cell thinks of mob griefing? Seriously.
HeckNo
11-05-2012, 22:23,
Post: #18
RE: Suggestion/Poll: Mob Griefing
(11-05-2012, 19:09)Gira Wrote: Really guys? Mob griefing. And here we stand with a variety of ways to improve raiding experience for both sides and cell thinks of mob griefing? Seriously.
HeckNo
If you had a suggestion, make a thread. I thought of this as a future problem and instead of going to yottabyte, who always just tells you to make a suggestion thread, i made one. Now, if you had any crtitism vote against it and make your point valid like Crash instead of just saying "Really?".
11-05-2012, 23:04,
Post: #19
RE: Suggestion/Poll: Mob Griefing
Just pleaseeeee do nottttttt inflate the economy like this - I'd rather you make cows invincible than villagers. WHY WOULD YOU MAKE INVINCIBLE MONEY MACHINES? How can anybody actually support this with any sort of reasonable view?

Also, villagers are dumb looking so they should all die.

[Image: britgif.gif]
11-05-2012, 23:19,
Post: #20
RE: Suggestion/Poll: Mob Griefing
(11-05-2012, 23:04)Crashlander04 Wrote: Just pleaseeeee do nottttttt inflate the economy like this - I'd rather you make cows invincible than villagers. WHY WOULD YOU MAKE INVINCIBLE MONEY MACHINES? How can anybody actually support this with any sort of reasonable view?

Also, villagers are dumb looking so they should all die.

"Inflate the economy"
Waht. You don't push a button and make money come out crash, that isn't how it works. You trade with them.
Also, the Faith of Whitey does not condone you. You monster.

[Image: kb176.png]

[Image: feojd.png]


Forum Jump:


Users browsing this thread: 1 Guest(s)