Hello There, Guest!
Poll: What's your opinion
This poll is closed.
Keep Ender Chests the way they are
36.00%
9 36.00%
Let thieves hack into the banking system and steal from other chests randomly
28.00%
7 28.00%
Option 2, but I'd like to modify something
8.00%
2 8.00%
I have an entirely different idea on how to fix the ender chests!
28.00%
7 28.00%
Total 25 vote(s) 100%
* You voted for this item. [Show Results]

Let's talk Ender Chests
08-10-2012, 03:21,
Post: #21
RE: Let's talk Ender Chests
The more I think about it, the more I agree with Crash. *shudder* Tongue Ender chests don't really add anything and are pretty sketchy in the rp sense. I vote down with them.
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08-10-2012, 03:23,
Post: #22
RE: Let's talk Ender Chests
You don't seem to realize the potential as an extended inventory. I went mining for an hour straight without returning once. It pretty much doubles your inventory size.

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08-10-2012, 03:36,
Post: #23
RE: Let's talk Ender Chests
Although with the next update Ender chests will break into 8 pieces of obsidian instead of a chest :/

That'll make it a lot tougher to use it as an extended inventory.



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08-10-2012, 03:39,
Post: #24
RE: Let's talk Ender Chests
(08-10-2012, 03:36)asdfasdflkjty911 Wrote: Although with the next update Ender chests will break into 8 pieces of obsidian instead of a chest :/

That'll make it a lot tougher to use it as an extended inventory.

They already break into 8 pieces, no?

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08-10-2012, 04:55,
Post: #25
RE: Let's talk Ender Chests
Here maybe we really should just disable them because i see raiders making a hidden chest putting stuff in it then destroying the chest so then the people cant get them back then just go back home and gather the loot
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08-10-2012, 05:02,
Post: #26
RE: Let's talk Ender Chests
(08-10-2012, 03:39)yottabyte Wrote:
(08-10-2012, 03:36)asdfasdflkjty911 Wrote: Although with the next update Ender chests will break into 8 pieces of obsidian instead of a chest :/

That'll make it a lot tougher to use it as an extended inventory.

They already break into 8 pieces, no?

I didt know, I just saw something about that in an update, I havnt really messed around with em soo yah.



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08-10-2012, 07:01,
Post: #27
RE: Let's talk Ender Chests
You need a silk touch pickaxe if you don't want them to loose the enderpearl.

1% OF THE POPULATION CONTROL 99% OF THE FORCE

OCCUPY DAGOBAH
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08-10-2012, 23:44,
Post: #28
RE: Let's talk Ender Chests
(08-09-2012, 12:32)Android Wrote: I don't really like putting a price on something that should otherwise be included, though, taking into consideration Mystia's response, I feel it'd be best to give the function of enderchests to Sponsors while replacing their innroom chest with an enderchest.

Another option would be to give it to all donors, and allow Sponsor's to keep their normal chest at the inn for two unpickable chests. For all others the chest may say "An unbreakable enchanted lock is present," until they've gained a donor rank.

I'm afraid the positive feedback won't be prevalent if we went this route, but the enderchest is indeed OP after we've been offering protected chests to Sponsors only.

I don't think we should remove players ability to access vanilla items. Donor ranks should only come with abilities not already present in the main game, otherwise the server becomes limited in function to the average user.

[Image: r61bo.png]
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08-10-2012, 23:50,
Post: #29
RE: Let's talk Ender Chests
(08-10-2012, 23:44)Riskae Wrote:
(08-09-2012, 12:32)Android Wrote: I don't really like putting a price on something that should otherwise be included, though, taking into consideration Mystia's response, I feel it'd be best to give the function of enderchests to Sponsors while replacing their innroom chest with an enderchest.

Another option would be to give it to all donors, and allow Sponsor's to keep their normal chest at the inn for two unpickable chests. For all others the chest may say "An unbreakable enchanted lock is present," until they've gained a donor rank.

I'm afraid the positive feedback won't be prevalent if we went this route, but the enderchest is indeed OP after we've been offering protected chests to Sponsors only.

I don't think we should remove players ability to access vanilla items. Donor ranks should only come with abilities not already present in the main game, otherwise the server becomes limited in function to the average user.

Ender chests are far too OP for an RP server. Nobody will be able to steal any valuable items, ever.

[Image: britgif.gif]
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08-10-2012, 23:51, (This post was last modified: 08-10-2012, 23:53 by Riskae.)
Post: #30
RE: Let's talk Ender Chests
(08-09-2012, 07:58)Mystia_lorlei Wrote:



Just....No..... offline hacking is a bit irksome to deal with, since there is no honest way to retaliate, and in all honesty when a person logs out OOC, their char in a sense is still there....doing their thing IC .... Offline hacking really does smack our IC/OOC divide in the face.... as it basically says, "Your char cannot think or do anything while your not directly controlling them"


Overpowered for a survival?

pls yotta.... you brought me on to make this an RP server, any one can run a survival server, You wanted an RP, its is harder <3

Besides I really dislike the idea of being able to hack into such, You can't double stack enderchests. so in the end you merely have but one single chest to store items.

Think of it like this, right now only sponsors have any safe way to store goods, Why not leave the chest as they are? non-sponsors then have a way to safely work up to a secure method of storing good. While I would MUCH Advocate donating to the server, the chests don't seem to pose too much of an issue.

Now the lock picking, yes I say they would be able to abit with a much longer time needed to break in.... I mean in all honesty it is harder to craft an enderchest, and even harder still to move it. Thus the lockpick time would need to be increased accordingly. Perhaps if the lock picking time was increased? Im not sure how data is stored for the enderchest, but if someone picked a lock, in what way would the server know the right players inventory to call up. A Global hack is a surefire way to damnation in my opinion

Survival is a core part of the Minecraft experience and RP server or not it's still relevant. I do however agree that being able to pick when the character is offline is not a good function. Stealing from a random persons bank account also harms the RP aspect as you may be stealing from your friend or king or family. So yeah from an RP sense the suggestions so far don't seem very plausible. So yeah, I think we should just leave it as is.
(08-10-2012, 23:50)Crashlander04 Wrote:
(08-10-2012, 23:44)Riskae Wrote:
(08-09-2012, 12:32)Android Wrote: I don't really like putting a price on something that should otherwise be included, though, taking into consideration Mystia's response, I feel it'd be best to give the function of enderchests to Sponsors while replacing their innroom chest with an enderchest.

Another option would be to give it to all donors, and allow Sponsor's to keep their normal chest at the inn for two unpickable chests. For all others the chest may say "An unbreakable enchanted lock is present," until they've gained a donor rank.

I'm afraid the positive feedback won't be prevalent if we went this route, but the enderchest is indeed OP after we've been offering protected chests to Sponsors only.

I don't think we should remove players ability to access vanilla items. Donor ranks should only come with abilities not already present in the main game, otherwise the server becomes limited in function to the average user.

Ender chests are far too OP for an RP server. Nobody will be able to steal any valuable items, ever.

No need for hyperbole, you'll have about as many chances to steal as you do with the current town system.

[Image: r61bo.png]
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