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Guilds Revamped
11-30-2011, 16:31,
Post: #31
RE: Guilds Revamped
Maybe a yotta pluggin that lets you select only one name to use and it has to be cleared with a mod and activated by a mod... Might be a cool little addition.



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11-30-2011, 16:41,
Post: #32
RE: Guilds Revamped
I still think it would just confuse people when someone has two names.

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11-30-2011, 19:42,
Post: #33
RE: Guilds Revamped
Everyone has at least two names yotta. Troll

(10-14-2012, 06:21)sethd13 Wrote: 9/10 actually really liked that <3 party always has good music
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11-30-2011, 19:47,
Post: #34
RE: Guilds Revamped
Nope! Don't forget about McLovin! Troll

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11-30-2011, 19:50,
Post: #35
RE: Guilds Revamped
(11-30-2011, 19:42)partyars Wrote: Everyone has at least two names yotta. Troll

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12-01-2011, 01:34,
Post: #36
RE: Guilds Revamped
It really wouldn't be hard to work out - besides, if it's necessary for your RP name to be in your application, it could be done that way.

If a person really wants to restart their character than maybe a mod would have those commands.
By requiring that people recognize the RP nametags it could in turn lead to more roleplay opportunities.

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12-01-2011, 02:04,
Post: #37
RE: Guilds Revamped
or.... we could just MAKE BELIEVE!

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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12-01-2011, 03:19, (This post was last modified: 12-01-2011, 03:20 by Riskae.)
Post: #38
RE: Guilds Revamped
I think this sounds like a great idea. The name change part, not the make believe Tongue

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12-01-2011, 03:49,
Post: #39
RE: Guilds Revamped
(12-01-2011, 02:04)sethd13 Wrote: or.... we could just MAKE BELIEVE!

Fuck that / Yao Ming

You wot?
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12-01-2011, 06:32,
Post: #40
RE: Guilds Revamped
It makes perfect sense to have your rp character name in /l and your mc name in ooc (hence the name). The only confusion that might occur will be to new players that don't know both names yet. But in time if they rp (which is what we want) they will learn the names. Much like their character is meeting the other character
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