Hello There, Guest!
Poll: Should we implement this?
This poll is closed.
Yes
52.94%
9 52.94%
No
47.06%
8 47.06%
Total 17 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Removing total block protections from towns
11-23-2012, 20:14,
Post: #31
RE: Removing total block protections from towns
Thread cleaned. Could everyone just shut the fuck up for one moment? Cell, stop whining about people killing you. That was OK back in Revamped where PvP wasn't encouraged. You're meant to kill people on this server. And for the record, no Giratina isn't some kind of pvp demigod. There's little to no skill involved in spam clicking a person with your sword.

Now let's get back on topic, yeah?

Reply
11-23-2012, 20:17,
Post: #32
RE: Removing total block protections from towns
you have no authority mr yottabyte dj gives the orders now......
Reply
11-23-2012, 23:44,
Post: #33
RE: Removing total block protections from towns
My one inquiry about this.. if we make town block breakable by outsiders, why even have custom plot protection to begin with? I mean within the town, why would people bother to have private plots? Theft simply wouldn't occur because you make blocks breakable and waste plot protection - chests would just be buried 50 blocks underground or away from the town.

My vote - lets have a better attitude toward PvP. It's possible to take on anybody in PvP (assuming they aren't little girls building underground [in which case, you can still camp like we did against Cicatrix and get a few battles here and there]). If you don't have the numbers, get them by whatever means you wish (ally, recruit, invite people to the server, find some wolves, idgaf) - don't just quit because you don't want a challenge.

It is incredibly easy to gain materials and stock up for war - the map is barely scratched.

[Image: britgif.gif]
Reply
11-24-2012, 02:20,
Post: #34
RE: Removing total block protections from towns
I think griefing should be legal withing towns, BUT! It should regenerate. This is an incentive for people to actually defend their land and not just make dirt cubes to hide in. coughbvccough

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
Reply
11-24-2012, 02:24,
Post: #35
RE: Removing total block protections from towns
(11-23-2012, 02:49)geckosquid Wrote: *clears throat*

What use is PVP if people can just sequester themselves in impenetrable fortresses and wait until the PVPers go offline? Do we really want Kiwike to turn into a PVP server without PVP? Of course not. Instead of polarizing this issue, let's give towns easier ways to defend themselves. Cannons. Hot tar buckets. Make town wall blocks harder to break for invaders, and make them require higher level picks to go faster so they have to tactically mine. Have NPC sentries on towers you pay for that shoot at invaders. Pay more to give them flaming arrows. Rain potions on the invaders. Get creative and suggest more ways for towns to defend themselves. That is all.

(11-23-2012, 18:20)Pwol Wrote: Its quite easy to live as a casual player on Kiwike. Just don't make yourself noticed, go live in a cave, or underground, thats the first thing I do on every new map. Just make sure your underground bunker is down at bedrock, trust me, Im not going to spend my day running around the map looking down in hopes to find a tag underground. You could even live with 90% of the server hunting you down rather easily. Once you get plenty of goodies from mining, move to a city. They will offer some sort of protection if this passes, and you will be with numbers. If you make a good hidden chest somewhere we wont find your stuff. Not really a big deal surviving after nerfing protection if you use your imagination. Smiley

(11-23-2012, 23:44)Crashlander04 Wrote: My vote - lets have a better attitude toward PvP. It's possible to take on anybody in PvP (assuming they aren't little girls building underground [in which case, you can still camp like we did against Cicatrix and get a few battles here and there]). If you don't have the numbers, get them by whatever means you wish (ally, recruit, invite people to the server, find some wolves, idgaf) - don't just quit because you don't want a challenge.

It is incredibly easy to gain materials and stock up for war - the map is barely scratched.

These three quotes sum up my opinion on the matter fairly well, especially Gecko's. The idea is to take a risk to try to make in game conflict. Get people interested again and make them want to play. We cannot be overly cautious or reluctant in what we do or change otherwise we will get no where and the server will be engulfed in inactivity and die as it currently appears that it is. Who cares if because of this there are some annoyances and small issues that are created, I'm sure you can be creative enough to figure out how to solve those problems. I believe that we all need a much more liberal look on how to fix the server, otherwise it will continue in the direction it is going and it won't even matter what we do anymore. I believe that removing absolute block protection is a vital and important step in restoring the server's activity, and it won't matter if is not implemented because nothing will have changed and we will still have the same problem we have been having for the last several months.

1% OF THE POPULATION CONTROL 99% OF THE FORCE

OCCUPY DAGOBAH
Reply
11-24-2012, 02:33,
Post: #36
RE: Removing total block protections from towns
And thus, Kiwike was divided into the Liberals and the Conservatives.

Love,
Gecko
Reply
11-24-2012, 02:48,
Post: #37
RE: Removing total block protections from towns
*sits in chest room, no more sleep* Locks will be actually useful now i guess

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
Reply
11-24-2012, 03:02,
Post: #38
RE: Removing total block protections from towns
(11-24-2012, 02:48)sethd13 Wrote: *sits in chest room, no more sleep* Locks will be actually useful now i guess

Another very good point surrounding the removing of block protection. EWBTE

1% OF THE POPULATION CONTROL 99% OF THE FORCE

OCCUPY DAGOBAH
Reply
11-24-2012, 09:16,
Post: #39
RE: Removing total block protections from towns
Idk, I just think it's a huge waste of territories and the custom plot plug-in if anybody can just break in. Perhaps if there was a way to actually conquer enemy towns you were officially (like, plug-in oriented) at war with then this could be implemented between warring towns. Otherwise, I feel this makes all towns /too/ vulnerable.

Like say, I declared war on Andy's town. He'd have to accept the declaration of war and choose to fight my town head on. Upon having this confirmed on the forums, yotta could give the opposite towns the slow-block-breaking permissions in enemy towns in order to work toward some (to be decided) way to conquer the other town.

While this would still give the option to stay fully protected from raids upon refusing, those who are actually interested in PvP can have opportunities to fight for towns and wager on big scales.

[Image: britgif.gif]
Reply
11-24-2012, 12:50,
Post: #40
RE: Removing total block protections from towns
Crash, :megusta: I said something similar during revamped, it would let the butthurt people hide in thier butthurt city while all the cool people have fun Laugh

(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)