Hello There, Guest!
Poll: Would you like this to be added into the rules?
This poll is closed.
Yes, these mobs should be protected.
59.09%
13 59.09%
No, all mobs should be allowed to die.
40.91%
9 40.91%
Total 22 vote(s) 100%
* You voted for this item. [Show Results]

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Suggestion/Poll: Mob Griefing
11-08-2012, 23:16,
Post: #71
RE: Suggestion/Poll: Mob Griefing
And this is why we cant have nice things.

[Image: kb176.png]

[Image: feojd.png]
11-08-2012, 23:27,
Post: #72
RE: Suggestion/Poll: Mob Griefing
(11-08-2012, 05:04)iDieForEXP Wrote: True. They just got in the way.

Fun Fact: Amberwood/Darkwood/Ville D'ur was built upon an NPC village. They slaughtered all of the NPC's themselves -.-

[Image: britgif.gif]
11-09-2012, 01:52,
Post: #73
RE: Suggestion/Poll: Mob Griefing
(11-08-2012, 05:53)bvcxzmn Wrote: WaitAMinute Claiming the entire map has nothing to do with what we are talking about.

it has to do with what crash said, villagers shouldn't be protected because they can just instantly make a person rich...

[Image: eJw9jEsKgDAMBfc5Ra5Qobj2AF3ZC4Q00oCkknbj...ElaA~~.png]
11-09-2012, 02:35,
Post: #74
RE: Suggestion/Poll: Mob Griefing
(11-09-2012, 01:52)spenboy Wrote:
(11-08-2012, 05:53)bvcxzmn Wrote: WaitAMinute Claiming the entire map has nothing to do with what we are talking about.

it has to do with what crash said, villagers shouldn't be protected because they can just instantly make a person rich...

Instantly? It seems like none of you guys are aware of the major nerf of the villager trading in 1.4.

11-09-2012, 03:04, (This post was last modified: 11-09-2012, 03:06 by iDieForEXP.)
Post: #75
RE: Suggestion/Poll: Mob Griefing
Yotta I really don't think this topic is gonna go anywhere. You guys should just make decision already.

Edit: Fun Fact Crash, they werent slaughtered. I put them in a room under Eon's flatland. Only after I made Enc'ela did I kill them Smiley
11-09-2012, 03:41, (This post was last modified: 11-09-2012, 03:48 by Crashlander04.)
Post: #76
RE: Suggestion/Poll: Mob Griefing
(11-09-2012, 02:35)yottabyte Wrote:
(11-09-2012, 01:52)spenboy Wrote:
(11-08-2012, 05:53)bvcxzmn Wrote: WaitAMinute Claiming the entire map has nothing to do with what we are talking about.

it has to do with what crash said, villagers shouldn't be protected because they can just instantly make a person rich...

Instantly? It seems like none of you guys are aware of the major nerf of the villager trading in 1.4.

Of course that is after we've all flooded the economy - I don't think we need many more easy emeralds in economy - Hell, this one guy has almost 700 in his account.

Like, even with the nerf, it's still free emeralds. The end.

[Image: britgif.gif]
11-09-2012, 04:10, (This post was last modified: 11-09-2012, 04:11 by Cell.)
Post: #77
RE: Suggestion/Poll: Mob Griefing
(11-09-2012, 03:41)Crashlander04 Wrote:
(11-09-2012, 02:35)yottabyte Wrote:
(11-09-2012, 01:52)spenboy Wrote:
(11-08-2012, 05:53)bvcxzmn Wrote: WaitAMinute Claiming the entire map has nothing to do with what we are talking about.

it has to do with what crash said, villagers shouldn't be protected because they can just instantly make a person rich...

Instantly? It seems like none of you guys are aware of the major nerf of the villager trading in 1.4.

Of course that is after we've all flooded the economy - I don't think we need many more easy emeralds in economy - Hell, this one guy has almost 700 in his account.

Like, even with the nerf, it's still free emeralds. The end.

I still don't think the economy is quite understood on this server.

With this nerf, not just one person will get to keep villagers, everyone will. If the amount of Emeralds goes up, so should the price.

Also, there is a limit on the amount of chunks that can be claimed due to the people in the town, so mass-world claiming is not possible.
11-09-2012, 05:05,
Post: #78
RE: Suggestion/Poll: Mob Griefing
(11-09-2012, 04:10)Cell Wrote:
(11-09-2012, 03:41)Crashlander04 Wrote:
(11-09-2012, 02:35)yottabyte Wrote:
(11-09-2012, 01:52)spenboy Wrote:
(11-08-2012, 05:53)bvcxzmn Wrote: WaitAMinute Claiming the entire map has nothing to do with what we are talking about.

it has to do with what crash said, villagers shouldn't be protected because they can just instantly make a person rich...

Instantly? It seems like none of you guys are aware of the major nerf of the villager trading in 1.4.

Of course that is after we've all flooded the economy - I don't think we need many more easy emeralds in economy - Hell, this one guy has almost 700 in his account.

Like, even with the nerf, it's still free emeralds. The end.

not just one person will get to keep villagers, everyone will. If the amount of Emeralds goes up, so should the price.

That's called inflation. It leads to the devaluing of currency, comparable bankruptcy, and a failed economy. You honestly cannot think making the choice currency of the plugin system lower in value is a good thing.

This happened near the end of 2.0 (instead by the infinite wealth from xrayers)and devastated trade - everybody had a ton of gold and new players couldn't even mine enough to compete with the dirt-low prices everywhere
With the lack of significant draining on the economy in 2.0, hoarding was rampant.

Considering how this server has even less of a drain (we don't have taxes and we have daily voting instead) the inflation will rise so much faster in comparison. New players cannot compete in markets at all and we'll probably end up switching to another material of value for bartering - most likely diamonds, as in 2.0 (I've already seen that happening).

I'd almost recommend taxing towns for the benefit of having villager protected - however, that would be pointless considering how you could never regulate a balance between the amount of emeralds gained and lost leaving the system vulnerable to the same inflation (if slightly less) or a blatant loss in profit for no gain whatsoever.

Even with the nerf, which wasn't very dramatic as far as I can tell, you can still use these villagers for substantial constant profit.

Remember inflated inter-war Germany? Not the best Germany.

[Image: britgif.gif]
11-09-2012, 05:17,
Post: #79
RE: Suggestion/Poll: Mob Griefing
(11-09-2012, 05:05)Crashlander04 Wrote:
(11-09-2012, 04:10)Cell Wrote:
(11-09-2012, 03:41)Crashlander04 Wrote:
(11-09-2012, 02:35)yottabyte Wrote:
(11-09-2012, 01:52)spenboy Wrote: it has to do with what crash said, villagers shouldn't be protected because they can just instantly make a person rich...

Instantly? It seems like none of you guys are aware of the major nerf of the villager trading in 1.4.

Of course that is after we've all flooded the economy - I don't think we need many more easy emeralds in economy - Hell, this one guy has almost 700 in his account.

Like, even with the nerf, it's still free emeralds. The end.

not just one person will get to keep villagers, everyone will. If the amount of Emeralds goes up, so should the price.

That's called inflation. It leads to the devaluing of currency, comparable bankruptcy, and a failed economy. You honestly cannot think making the choice currency of the plugin system lower in value is a good thing.

This happened near the end of 2.0 (instead by the infinite wealth from xrayers)and devastated trade - everybody had a ton of gold and new players couldn't even mine enough to compete with the dirt-low prices everywhere
With the lack of significant draining on the economy in 2.0, hoarding was rampant.

Considering how this server has even less of a drain (we don't have taxes and we have daily voting instead) the inflation will rise so much faster in comparison. New players cannot compete in markets at all and we'll probably end up switching to another material of value for bartering - most likely diamonds, as in 2.0 (I've already seen that happening).

I'd almost recommend taxing towns for the benefit of having villager protected - however, that would be pointless considering how you could never regulate a balance between the amount of emeralds gained and lost leaving the system vulnerable to the same inflation (if slightly less) or a blatant loss in profit for no gain whatsoever.

Even with the nerf, which wasn't very dramatic as far as I can tell, you can still use these villagers for substantial constant profit.

Remember inflated inter-war Germany? Not the best Germany.

Weimar Germany. Bad times.

Love,
Gecko
11-09-2012, 05:22, (This post was last modified: 11-09-2012, 22:39 by Crashlander04.)
Post: #80
RE: Suggestion/Poll: Mob Griefing
(11-09-2012, 05:17)geckosquid Wrote:
(11-09-2012, 05:05)Crashlander04 Wrote:
(11-09-2012, 04:10)Cell Wrote:
(11-09-2012, 03:41)Crashlander04 Wrote:
(11-09-2012, 02:35)yottabyte Wrote: Instantly? It seems like none of you guys are aware of the major nerf of the villager trading in 1.4.

Of course that is after we've all flooded the economy - I don't think we need many more easy emeralds in economy - Hell, this one guy has almost 700 in his account.

Like, even with the nerf, it's still free emeralds. The end.

not just one person will get to keep villagers, everyone will. If the amount of Emeralds goes up, so should the price.

That's called inflation. It leads to the devaluing of currency, comparable bankruptcy, and a failed economy. You honestly cannot think making the choice currency of the plugin system lower in value is a good thing.

This happened near the end of 2.0 (instead by the infinite wealth from xrayers)and devastated trade - everybody had a ton of gold and new players couldn't even mine enough to compete with the dirt-low prices everywhere
With the lack of significant draining on the economy in 2.0, hoarding was rampant.

Considering how this server has even less of a drain (we don't have taxes and we have daily voting instead) the inflation will rise so much faster in comparison. New players cannot compete in markets at all and we'll probably end up switching to another material of value for bartering - most likely diamonds, as in 2.0 (I've already seen that happening).

I'd almost recommend taxing towns for the benefit of having villager protected - however, that would be pointless considering how you could never regulate a balance between the amount of emeralds gained and lost leaving the system vulnerable to the same inflation (if slightly less) or a blatant loss in profit for no gain whatsoever.

Even with the nerf, which wasn't very dramatic as far as I can tell, you can still use these villagers for substantial constant profit.

Remember inflated inter-war Germany? Not the best Germany.

Weimar Germany. Bad times.

Seriously, worst inflation ever - the WW1 victors even tried to boost the economy so the money they were being payed wouldn't be worthless.

Cell, is that what you want for Kiwike? [Teasing and lovable tone meant here, I don't seriously think you want this]

[Image: britgif.gif]


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