01-10-2011, 02:38,
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V1films
Cobblestone Miner
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Posts: 49
Threads: 5
Joined: Jan 2011
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Town Experience Perks
Town Experience:
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-- I don't know if this is all possible. It might stir up some other ideas or related ideas though. Let me know what you think!!!
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Each town starts at a 'level 0 town'. To increase their level, they need to increase experience such as having ACTIVE members in the town and/or also increasing the advancement of their town. Members MUST BE PART OF A TOWN or no XP is given. Such as...
EXAMPLE:
-Fishing (1xp)
-Cooking (1xp)
-Smelting (1xp)
-Monster Killing (5xp)
- Pig/Chicken/Cow killing (1xp)
- Mining (1xp)
- Player Logging on per REAL TIME day (50xp)
For each town to gain a level, members of the town must accumulate a total of (example) 10,000 XP. Each level gained, the XP needed increases by an extra 25%
Example Level requirements:
Level 0: 0 xp
Level 1: 10,000 xp
Level 2: 12,500 xp
Level 3: 15,625 xp
Level 4: 19,531 xp
Level 5: 24,413 xp
(And so on and so on...)
NOTE: To reach the max level (Lets say 15, these calculations would require a lot of time in game to achieve)
When the town reaches the next level, they might get some small perk. Here might be some examples:
NOTE: Just an example on the progression of rewards:
Level 1: 100 kiwi
Level 2: 250 kiwi
Level 3: 1 iron weapon/armor set per person
Level 4: Stack of torches / Stack of cobblestone
Level 5: 1 bread spawn PER REAL DAY in 1 town chest
Level 6: 2 bread spawn PER REAL DAY in 1 town chest
Level 7: 5 gold bars per person
Level 8: 500 gold per person
Level 9: 10 gold bars per person
Level 10: 1 Diamond per person
Level 11: 5 bread spawn PER REAL DAY in 1 town chest
Level 12: 10% Cheaper items when winning an auction (*)
Level 13: 1000 kiwi per person
Level 14: 1 Diamond Pickaxe (or sword) per person
Level 15: A portal that returns the player to their town square. (Only given to Mayor, or something like that)
(*) Lets say the town member wins an auction for 100kiwi. They only need to pay 90 kiwi. However, the seller still receives the 100 kiwi.
Remember, this is all just an idea. Any input or ideas would really be great. It would be cool if some of these were done.
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01-10-2011, 04:40,
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Kyga
Gold Miner
Kyga
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Posts: 360
Threads: 10
Joined: Dec 2010
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kyga1234
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Kygak
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Re: Town Experience Perks
I have no idea if this is possible
But if it was i think it would be really intresting.
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01-10-2011, 04:47,
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SirSuba
Obsidian Miner
SirSuba
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Posts: 887
Threads: 45
Joined: Dec 2010
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SirSuba
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SirSuba
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Re: Town Experience Perks
This could be really useful. You should post it in the other thread.
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01-10-2011, 11:11,
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
Threads: 112
Joined: Dec 2010
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Re: Town Experience Perks
Hmm, very interesting ideas you have. Are you also suggesting that the town is allowed to build more with each level? That may cause some problems like you want to add another person, but you can't because your town is full for its level, and that person leaves to another town. This would, however, allow towns to have more equal amounts of citizens and prevent ghost cities. Also, maybe other than rewards, we add things that the town must level up to get. Not quite sure but soemthing like, 'You can only get X at town level 5'.
Nice ideas.
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01-10-2011, 17:27,
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douwehh
Redstone Miner
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Posts: 271
Threads: 17
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Re: Town Experience Perks
It's really hard to realise that, you should make a apart game for that. A plug-in like that is way too much work!
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01-10-2011, 21:45,
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V1films
Cobblestone Miner
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Posts: 49
Threads: 5
Joined: Jan 2011
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Re: Town Experience Perks
(01-10-2011, 11:11)Android link Wrote:Are you also suggesting that the town is allowed to build more with each level? That may cause some problems like you want to add another person, but you can't because your town is full for its level, and that person leaves to another town. This would, however, allow towns to have more equal amounts of citizens and prevent ghost cities. Also, maybe other than rewards, we add things that the town must level up to get. Not quite sure but soemthing like, 'You can only get X at town level 5'.
Nice ideas.
Let me clarify:
I wasn't suggesting that there was a cap of people per town, I was saying how for each extra person that joins the town gets (x) amount of more XP. However, I never thought of the idea that each town could have a cap amount of people. (Lets say 10 for example) That would make it fair, and there would be a lot of new, alive towns!
Also, instead of "You can only get X at town level 5" what I mean is, its automatically given to you. Like a bonus you could say.
(01-10-2011, 04:47)SirSuba link Wrote:This could be really useful. You should post it in the other thread.
I will as soon as I clean this up, and tweak the ideas some more!
(01-10-2011, 17:27)douwehh link Wrote:It's really hard to realise that, you should make a apart game for that. A plug-in like that is way too much work!
So are you saying something on the forums instead of actually in game? I feel as though that might be harder to track the progression of each town. But yes, it could work indeed.
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01-10-2011, 21:59,
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SirSuba
Obsidian Miner
SirSuba
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Posts: 887
Threads: 45
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SirSuba
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SirSuba
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Re: Town Experience Perks
Yeah this could be cool but it would be definetly a huge plugin, and have to work with realms.
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