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Landmines and TNT traps and such things of explosive might
11-10-2011, 18:18,
Post: #11
RE: Landmines and TNT traps and such things of explosive might
(11-10-2011, 17:59)Sir Prize Wrote:
(11-10-2011, 17:19)Android Wrote:
(11-10-2011, 17:10)Sir Prize Wrote: I've developed a TNT trap that uses 2 TNT's but doesn't cause any harm at all to the surrounding enviroment. However, it gives a 100% chance of killing the victim. Does this count as a feasible TNT traps?

Yea, if you somehow disable the tnt's way of destroying the surrounding area, you should be good to go.

If it fails to stop the destruction, however, you may be in trouble.
A water source prevents the destruction of objects through explosions.

so basically you do this

Code:
[P]
[L][T][L]
[L][W][L]
[L][L][L]
Um, P = pressure plate
T = tnt
L = any solid block
W = water

or you could have more distance to the water so they can't mine their way out quickly.

I prefer Etho's tree trap though Laugh




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11-10-2011, 21:44, (This post was last modified: 11-10-2011, 22:04 by partyars.)
Post: #12
RE: Landmines and TNT traps and such things of explosive might
The problem with your design is that everyone can see the tnt.

(10-14-2012, 06:21)sethd13 Wrote: 9/10 actually really liked that <3 party always has good music
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11-10-2011, 21:47,
Post: #13
RE: Landmines and TNT traps and such things of explosive might
Yeah, my design isn't really completed yet, but it's going to be completely hidden, save for the single pressure pad.

I wish I was an insane space wizard.

sethd13 Wrote:i like misquoting people

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11-10-2011, 22:27,
Post: #14
RE: Landmines and TNT traps and such things of explosive might
Just put like redstone ore in a cave floor and put a bud switch on it then.

Problem with that is that it isn't reset-able.

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11-10-2011, 22:55,
Post: #15
RE: Landmines and TNT traps and such things of explosive might
What about the nether? Does griefing apply if it's a complex trap?

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11-10-2011, 23:18,
Post: #16
RE: Landmines and TNT traps and such things of explosive might
Don't place TNT near someone else's building and you should be safe, same rules apply in both worlds

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11-11-2011, 00:06,
Post: #17
RE: Landmines and TNT traps and such things of explosive might
then how do you suggest landmines should work if you can't place them on paths or nether tunnels?

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11-11-2011, 00:12,
Post: #18
RE: Landmines and TNT traps and such things of explosive might
Make a new path? There's really no such thing as griefing your own structures..

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11-12-2011, 00:19, (This post was last modified: 11-12-2011, 00:24 by TehCthulhu.)
Post: #19
RE: Landmines and TNT traps and such things of explosive might
Too bad there's no way to get this to work, not that I can think of at least.

[P]
[L][L*][L]
[L][T][L]
[L][W][L]
[L][W][L]
[L][L][L]
P = pressure plate
T = tnt
L = any solid block
L* = any solid block that falls when unsupported (e.g. sand)
W = water

Or maybe if instead of the falling block, there was a block held out by a stick piston and triggering the pressure plate would break the circuit holding it out, causing it to retract under a wall or something opening the pit, or doping the person in with the TNT.
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11-12-2011, 00:35,
Post: #20
RE: Landmines and TNT traps and such things of explosive might
Is the pressure plate supposed to be on top of the L*? If so, that should work. Pressure plate activates tnt, L* falls since tnt is no longer a block

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