RE: Landmines and TNT traps and such things of explosive might
(11-10-2011, 17:59)Sir Prize Wrote:
(11-10-2011, 17:19)Android Wrote:
(11-10-2011, 17:10)Sir Prize Wrote: I've developed a TNT trap that uses 2 TNT's but doesn't cause any harm at all to the surrounding enviroment. However, it gives a 100% chance of killing the victim. Does this count as a feasible TNT traps?
Yea, if you somehow disable the tnt's way of destroying the surrounding area, you should be good to go.
If it fails to stop the destruction, however, you may be in trouble.
A water source prevents the destruction of objects through explosions.
so basically you do this
Code:
[P]
[L][T][L]
[L][W][L]
[L][L][L]
Um, P = pressure plate
T = tnt
L = any solid block
W = water
or you could have more distance to the water so they can't mine their way out quickly.
RE: Landmines and TNT traps and such things of explosive might
Too bad there's no way to get this to work, not that I can think of at least.
[P]
[L][L*][L]
[L][T][L]
[L][W][L]
[L][W][L]
[L][L][L]
P = pressure plate
T = tnt
L = any solid block
L* = any solid block that falls when unsupported (e.g. sand)
W = water
Or maybe if instead of the falling block, there was a block held out by a stick piston and triggering the pressure plate would break the circuit holding it out, causing it to retract under a wall or something opening the pit, or doping the person in with the TNT.