12-18-2011, 08:28,
(This post was last modified: 12-18-2011, 08:29 by squiggley1.)
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squiggley1
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squiggley1
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squiggley1
squiggey12
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rp locations (abandoned dungeons/castles etc)
I has an idea for the server.
All around kiwike (revamped) there could be temples full of loot and traps. Some could go from one large room to a complex maze of traps, puzzles, and enemies. The dungeons would be easily resetable and would be designed so that you HAVE to be in a group to accomplish them. They could be sticking out in the middle of nowhere or hidden in a deep forest guarded by tons of enemies. The dungeons should be made out of bedrock so that people can't just alter them and ruin them forever. Some of them could even have stories and could be used to hold serverwide events.
This would not only keep the gardeners busy (  ) but also provide tons of rp fun and adventure all over kiwike.
You wot?
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12-18-2011, 09:18,
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Cell
Bookshelf Miner
XCellX
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Cell
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RE: rp locations (abandoned dungeons/castles etc)
I'm not sure how the outcome of this would... impact the server.
Bedrock Temple, Clear it up some, New base. No one can penetrate it except for a single entrance.
Not to the mention the straight availability of items in the First age.
But it has potential.
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12-18-2011, 09:23,
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squiggley1
Bedrock Miner
squiggley1
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squiggley1
squiggey12
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RE: rp locations (abandoned dungeons/castles etc)
wouldn't exactly be too hard to TP to each temple every now and then so as to clear it up (abusing (ABOOOOOS) dungeons could a bannable offense?)
You wot?
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12-18-2011, 09:31,
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Cell
Bookshelf Miner
XCellX
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Cell
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RE: rp locations (abandoned dungeons/castles etc)
You could make it a bannable offense. But that would not make it fun at all. I can literally see right now someone having a temple being the center of a town, etc, etc. But its all facts and such, the real problem comes getting approval from Android or Yottabyte.
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12-18-2011, 09:33,
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geckosquid
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geckomaster576
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geckosquid
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RE: rp locations (abandoned dungeons/castles etc)
This would require an impossible amount of work. The server would never be released anywhere near the intended date.
Love,
Gecko
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12-18-2011, 09:33,
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asdfasdflkjty911
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DirtyR0jo
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RE: rp locations (abandoned dungeons/castles etc)
Too complicated, too much work for admins, too easy to abuse. Doesn't fit a new land either. Im pretty sure the idea of Revamped is entirely player built.
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12-18-2011, 09:34,
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squiggley1
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squiggley1
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squiggley1
squiggey12
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RE: rp locations (abandoned dungeons/castles etc)
(12-18-2011, 09:31)Cell Wrote: But that would not make it fun at all.
I'm not really seeing your logic here man
You wot?
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12-18-2011, 09:34,
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Cell
Bookshelf Miner
XCellX
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Cell
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RE: rp locations (abandoned dungeons/castles etc)
That was also a side thought. At the current stage from what we all know as the public, I doubt this could even be possible.
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12-18-2011, 09:34,
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squiggley1
Bedrock Miner
squiggley1
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squiggley1
squiggey12
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RE: rp locations (abandoned dungeons/castles etc)
*sees new posts*
You wot?
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12-18-2011, 10:11,
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geckosquid
Bookshelf Miner
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geckomaster576
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geckosquid
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RE: rp locations (abandoned dungeons/castles etc)
Sawry, Squig
Love,
Gecko
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