12-07-2013, 05:34,
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squiggley1
Bedrock Miner
squiggley1
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Posts: 1,223
Threads: 79
Joined: Jun 2011
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squiggley1
squiggey12
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RE: Three year anniversary!
I really think we just need to work on keeping the community in tact. A small 2.0 like server would be nice to keep around though.
Also, Cerce, it's fuckin' awesome to see you again man.
You wot?
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12-07-2013, 23:50,
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Cerce
Obsidian Miner
Cerce
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Posts: 857
Threads: 66
Joined: Feb 2011
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bpartridge
CerceTentones
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NuChuToy
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RE: Three year anniversary!
Guys. This server isn't a democracy. Yotta would like to keep this PvP oriented.
"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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12-08-2013, 01:05,
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yottabyte
Bookshelf Miner
yottabyte
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Posts: 4,134
Threads: 320
Joined: Nov 2010
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RE: Three year anniversary!
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12-08-2013, 08:10,
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sethd13
Bookshelf Miner
sethd13
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Posts: 1,526
Threads: 91
Joined: Jul 2011
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Captain_Crunch97
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RE: Three year anniversary!
Well that hasn't worked the past what 4 iterations. heavy RP light PVP
(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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12-09-2013, 01:57,
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yottabyte
Bookshelf Miner
yottabyte
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Posts: 4,134
Threads: 320
Joined: Nov 2010
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RE: Three year anniversary!
Actually let me clarify
I do always listen to community input and it is always very much appreciated.
But I learnt a long time ago not to run a server that I don't enjoy playing on myself. I don't really enjoy RP servers (as in the point that Revamped got to in the end), so I won't attempt to run one.
If I don't enjoy playing on a server, how can I know that the players will? It's silly. Survival with pvp aspects is my kind of server, so that's the kind of server I would host.
RP is fun, the kind of RP we had on 2.0 for example. But when everything is based around the RP like in revamped, the game gets less enjoyable imo.
The RP should be shaped by player actions, and not the other way around.
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12-09-2013, 14:40,
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sethd13
Bookshelf Miner
sethd13
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Posts: 1,526
Threads: 91
Joined: Jul 2011
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Captain_Crunch97
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RE: Three year anniversary!
I think we need some RP in order to form motive. In kiwike revamped, because of RP, we needed to have a reason to murder people, that created fun situations, although sometimes frustration. People leave when there is no endgoal, that is a negative part of sandbox game, there needs to be a goal. The downfall of games like minecraft is that, once you have the walls and the block protection and your diamond armor, what more is there? You see this in games like Dayz and wasteland, you get the heli, you fill your inventory, now what?
For Kiwike to succeed, we need a goal, something beyond finishing your walls and you obsidian vault. Some goal that compels you to carry on. That something, can best be attained by some form of RP, which with I charge Cerce, lord of finding purpose and carrying on, to find.
(08-21-2012, 03:16)Cerce Wrote: Molesting children is just a bonus.
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12-09-2013, 16:26,
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yottabyte
Bookshelf Miner
yottabyte
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Posts: 4,134
Threads: 320
Joined: Nov 2010
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RE: Three year anniversary!
Yeah so what happens when you reach that goal?
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12-09-2013, 21:39,
(This post was last modified: 12-09-2013, 21:44 by Gir.)
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Gir
Cobblestone Miner
Gira
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Posts: 48
Threads: 1
Joined: Mar 2013
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RE: Three year anniversary!
Well I mean with revamped we had the desire to play because we knew that we would eventually have AGE 1 , 2 , 3 which took ages to implement - that sort of served as 'purpose'.
something simple and RP oriented like that territory system would do wonders if it can be done.
However , knowing the amount of time everyone would be willing to conceive to this , and coding seriously being a real pain in the ass I doubt it could happen. For a server to be successful it needs to have purpose from day 1 , not the entire community waiting a year till it actually happens , because this leaves room for problems to start happening and before we know it the entire server is in disarray. Of course this means that within 3 months of release the server dies.
What I'm trying to get at here is we need a new groundbreaking idea which will serve as the purpose and drive of the server , this is why in actuality the whole territories and kingdoms with the RP twist into it was nothing short of fucking genius , as the drive is created by the players. Heh , add a territory map which would update depending on whatever happens whether it be trade of land or other things and everyone will go mental , because once you give context to something such as "land" and "area" it'll become the basis for things and in a sense a drive for the server.
Of course what problems we faced regarding such ideas was what would govern the principles for it , variables will always exist and many people will go about arguing just to suit themselves (I include myself in this many) and therefore something as broad as "light pvp , heavy rp" doesn't suffice.
Yup.
Edit : If you really want something that will be enjoyable for yourself and the other 50% of the community try think outside the box , and <3 , some sense of logic from you Yotta. I like.
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12-09-2013, 21:52,
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Android
Bookshelf Miner
Android24557
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Posts: 3,344
Threads: 112
Joined: Dec 2010
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RE: Three year anniversary!
My teeth hurt very badly right now and I'm angry!
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12-09-2013, 22:03,
(This post was last modified: 12-09-2013, 22:35 by Cerce.)
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Cerce
Obsidian Miner
Cerce
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Posts: 857
Threads: 66
Joined: Feb 2011
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bpartridge
CerceTentones
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NuChuToy
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RE: Three year anniversary!
The object of roleplay is to /create your own goal/, and when that goal is met, to make another one for yourself. This is not always 'expansion through military might'. This is sometimes a wedding at a large castle, or a border dispute, or a great voyage of Kiwiships that ends up with half of the crew falling over into some dark swamp that have to be rescued.
Cerce had many, many goals as a character.
His first when coming was to find someplace somewhat secluded from the world, far enough away to expand yet close enough to be able to head into town for supplies. Then something happened. /Other players did actions/. The Roadbuilders were set up, which created a reason for Blackrock to exist - trade swept through as the Roadbuilders came and went, and eventually they settled upon a home there. Cerce took up the challenge to begin to build defenses around the small village, and employed the help of Tristo - who had goals of his own. Simultaneously, over in Bamboo, other goals were being approached: Griefers had struck the town, and the citizens were beginning to rebuild and then evacuate the city due to the overwhelming presence of what came to be known as the Griefer Plague. Tristo became infected with the Griefer Plague, and began to build his own entrances into the Blackrock defenses. Eventually he infiltrated and captured a member of the town, infecting her with the virus. Meanwhile, Gecko, who had befriended Cerce, came under the influence as well. As a result, Cerce employed the help of Kubrick to defend the city, and Andy to chase after Tristo. Cerce, however, followed Gecko, confronted him and almost failed to prevent him from contaminating the pond of fertility over at the Church of the Everflame. After getting Gecko back on their side, however, they chased after Tristo, confronted him, waged a pitched battle which nearly lost before Gecko feigned an alliance with Tristo, one in which he backstabbed him in the middle of combat.
All of these goals were /player made/. And different. And not enforced, regulated, or impeded upon by any server administration whatsoever. They were devoid of rules, devoid of mods, and absolutely fun.
Then 2.0 came along. Some roleplayers took this as a 'great voyage' to 2.0 in order to escape the Griefer Plague which had engulfed the continent in chaos. Cerce joined up with the Roadbuilders, who then came under attack by the Vikings, led by Sir Suba when the Roadbuilders attempted to clear out their first quarry. This created a great political confrontation between Android's republic and SirSuba's viking raiders, which led to war due to Android's support of Cerce personally and the Roadbuilders as an organization.
Again, all player-made confrontations and goals, only this time on a massive PvP and RP scale that went hand-in-hand so well that the war is still looked upon by some as one of the funnest times in the server, surpassed only by The Grand War - also /player-made confrontations/, with massive propoganda campaigns both in-character and out, pitched battles won on both sides, and more.
Then Revamped came. I don't know much of what happened on a 'global' scale because I didn't want to derail the community again by putting a heavily-roleplay based nation in the thick of things, so I went off and built a hut where me, CapBubba, Geckosquid, Saera, and honestly quite a few others roleplayed. However, a lot of people were disgruntled by the fact that roleplay was moderated - and heavily run by the server itself. Out of the gate, lore was already set-in-stone. Ages were put in place, preventing players from fulfilling their own goals by limiting when towns could come into play and such, and eventually greatly favoring city- and faction-based players.
Finally New Kiwike came out, with the approach of 'PvP without a fuss'. And it never picked up.
Of course other things impacted the server - primarily OoC feelings towards other players. Obvious groups of friends surrounded themselves with like minded individuals, sometimes bent on causing life to be a pain for everyone outside of that group. But from what I can draw from our past here - server administration-led goals are not the answer. Players should create their own goals, and players should be the only one to make goals. Players should determine the tone of the server, be it PvP or roleplay-based, and only players. I know this isn't a democracy, but Yotta, let's face it - PvP isn't what people want, else New Kiwike wouldn't have died. Intense server administration of roleplay isn't what people want, else Kiwike Revamped wouldn't have slowly bled out. People want freedom - be it to roleplay, build, or raid. And I doubt you're going to get people to come back if you advertise a PvP-only or 'mostly' PvP server.
"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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