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What is Kiwike missing in your opinion!
06-02-2011, 16:03,
Post: #31
RE: What is Kiwike missing in your opinion!
What about a war that revolves around a "death tax"? Every time someone dies money is subtracted from their account. Once their account is empty it comes from the town bank. Once that is empty the town falls and can be looted/pillaged. The winning party also gets all of the townblocks of the old town so they can chose to spare the town destruction and just add it to their own empire and tax the citizens. This means that 1) Residents have to be online 2) Block protection remains until the town falls 3) The wealthier the town the longer it lasts but there is less of an incentive to destroy a small hamlet since they only have 12 townblocks.
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06-02-2011, 16:05, (This post was last modified: 06-02-2011, 16:06 by The Light Bringer.)
Post: #32
RE: What is Kiwike missing in your opinion!
War's a big problem basically because you can't match the needs of everyone....
who said it was supposed to be fair?
The biggest problem right now is griefing and, for cerce, where one fights.
This is me supporting matam's idea, but your "battleground stadium" could be the town itself.
I think it's more of like a restricted boundary for battle, so that people can't run off and hide.
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06-02-2011, 16:27,
Post: #33
RE: What is Kiwike missing in your opinion!
(06-02-2011, 15:32)Cell Wrote: I can care less about anything, but i do not want Griefing. If i work for a month on something, and just to have it taken down one night im not on with stacks of Tnt, it takes 5 minutes to destroy it, but a month to build it.

Agreed... Gah, how can we not grieve, yet havea total war? I was wrong to spaz out yesterday, guys, my grandpa fell off a roof the day after I stopped helping, and I was mad at myself.

Anyways, heres the problems that I can see...
If we cant break buildings, then my castle is litterally impemetrable, if I put two more steel doora on it, as all the levers to open my doors are inside. That, while cool for me, is not fair to those that attack.
If we can break buildings, some truly epic works of art could get so messed up that could take months to rebuild.
If the war is being waged on a predetermined arena like some have suggested, then there is no element of surprize.

I know I am only stating problems and not solutions, but I hope that helps.

"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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06-02-2011, 17:22, (This post was last modified: 06-02-2011, 17:52 by Unreal22.)
Post: #34
RE: What is Kiwike missing in your opinion!
How about that .

You can destroy only the walls and the city centre. A city centre must be in a city on ground level or on the level of other buildings. When the centre is destroyed the war is won.The defenders win if the attackers dont take it in 20 min.

The winners receive an loot (Like Gold,Dimonds,Iron) from the enemy if they attacked and if they defended they get a gold award or something else.
If the enemys cant pay (And Defended) , their city is destroyed. If the enemys have attacked and lost they will be punished with like thinner walls or somehing else like gold ( I if they cant pay they will get 1 block less wall ).

Can this be made?
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06-02-2011, 17:57,
Post: #35
RE: What is Kiwike missing in your opinion!
I don't know Blitzcrank... That would require ways of defining what's a wall and what's the centre. What about towns that have houses merging to the walls, can you destroy those too? I can already see the whining coming

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06-02-2011, 18:29,
Post: #36
RE: What is Kiwike missing in your opinion!
(06-02-2011, 17:57)yottabyte Wrote: I don't know Blitzcrank... That would require ways of defining what's a wall and what's the centre. What about towns that have houses merging to the walls, can you destroy those too? I can already see the whining coming

Fuck that / Yao Ming


Only Town assistants and the major can build walls and the city centres. Residents can build and destroy 2 blocks from the wall unless its war then you can destroy the wall and place blocks (no lava) anywere ( Enemies and Defenders can do it).

You can destory only the blocks defined as "Wall" and "City Centre".


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06-02-2011, 18:40,
Post: #37
RE: What is Kiwike missing in your opinion!
In the premade battlefield, how about allowing buildings and weapons to be made?

It requires a much larger economy and managing strategy, i think it would be cool for something like that to happen. In real wars, you have to battle not only against enemies, but supplies, resources, time, and health.
My attempt to make the war system look cooler just tries to make it much more realistic.
After the battlefields, though, it is definitely possible to make the final battlefield the place at which you want to capture....like a real siege.
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06-02-2011, 19:13, (This post was last modified: 06-02-2011, 19:14 by StayPuff.)
Post: #38
RE: What is Kiwike missing in your opinion!
I can understand Sharp's point.

Maybe the war starts off as a game style, meaning you fight on pre-determined battlefields. After one city, nation, group of people, win a certain amount of times the battle is moved to the city of the losers. There the towny war could procede, meaning people would have to be on to actually start the war. It would be a little time consuming, depending on where the fields of battle are and how long it takes to wipe out the enemy, but that way we can't have BS with timing and such.

P.S. 100th post Laugh

"If ignorance is bliss, then knock the smile off my face."
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06-02-2011, 19:20, (This post was last modified: 06-02-2011, 19:26 by Unreal22.)
Post: #39
RE: What is Kiwike missing in your opinion!
(06-02-2011, 18:40)sharpeggio Wrote: In the premade battlefield, how about allowing buildings and weapons to be made?

It requires a much larger economy and managing strategy, i think it would be cool for something like that to happen. In real wars, you have to battle not only against enemies, but supplies, resources, time, and health.
My attempt to make the war system look cooler just tries to make it much more realistic.
After the battlefields, though, it is definitely possible to make the final battlefield the place at which you want to capture....like a real siege.

What weapons do you mean cannons?
The problem with this is that those war's would be rare. Like the wars now.
It would be funny to see two sides building towers in 1 day and the next to battle over it.


(06-02-2011, 19:13)StayPuff Wrote: P.S. 100th post Laugh

Congratulations !




But Puff , dont you think these wars would be uncoordinated?
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06-02-2011, 19:39,
Post: #40
RE: What is Kiwike missing in your opinion!
I like the idea of a battlefield first, loser's city secconed. But it still doesn't answere the question of if we can destroy buildings and such...

I have a theoey, though... What if the losers pay X ammount of gold, and the mods do a roleback on the effected areas?

Also, there should not be 'prizes' for winning. Whatever loot is on the people you kill, or in the conquered town, is your prize.

"One can concentrate so closely on the words of a sentence that one thereby misses the meaning. As can happen in any area of life. You must never lose focus on the larger landscape."
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