Hello There, Guest!
outposts/forts
02-27-2012, 01:32,
Post: #11
RE: outposts/forts
(02-26-2012, 22:30)DjFuzz Wrote: I vote for Outposts!! Maybe make a poll to so what the community wants ?
Dj, mods don't vote. They discuss it with the staff Why!

Love,
Gecko
Reply
02-27-2012, 01:38,
Post: #12
RE: outposts/forts
(02-27-2012, 01:32)geckosquid Wrote:
(02-26-2012, 22:30)DjFuzz Wrote: I vote for Outposts!! Maybe make a poll to so what the community wants ?
Dj, mods don't vote. They discuss it with the staff Why!

[Image: 474-whats-all-this-racket.jpg]

You wot?
Reply
02-27-2012, 10:42, (This post was last modified: 02-27-2012, 10:43 by Android.)
Post: #13
RE: outposts/forts
(02-26-2012, 22:30)DjFuzz Wrote: I vote for Outposts!! Maybe make a poll to so what the community wants ?

lolno
Reply
02-27-2012, 11:03,
Post: #14
RE: outposts/forts
I do not think there is any need for outposts.
Because of the way our Territories plugin works people from another nation cannot go around griefing the Territory of another nation. (we take action against griefing anyway and seeing an outpost is a structure just destorying it without a reason is griefing) So this also means you could create outposts where-ever you want without having to use a certain outpost command.
And seeing we have a interesting dicussion going on about the way we want nations to claim and fight over a Territory.

To put this in a practial situation.
Lets say we have Nation A and Nation B.
And they do not like etother.
To take feel sure nation B builds a outpost near the edge of Nation A their land.
Nation A cannot destory it seeing it is not in their own nation and you have sucessfully created a outpost.

Now if nation A decides to go to war over this they can 'fight' for the piece of land with the outpost on it in this case giving nation B an advantage because of the fact they build a outpost there. You get what i mean?

This atleast in my eyes serves the purpose of an outpost in anyway. Seeing you are free to build them in you're own nations land. But this also brings up dicussions like how many 'outposts' can a nation have before we have a land scatterd with empty just-in-case buildings they build in there spare time.

Also we may decide to allow people to build things in other nations so nation A could make a outpost in nation B aswell. We are not definitive on this subject and other of our great Territory plugin because it handles a big aspect of the upcoming experiance.

but you have to think less in commands and more in building.
Reply
02-27-2012, 13:03, (This post was last modified: 02-27-2012, 13:07 by DjFuzz.)
Post: #15
RE: outposts/forts
(02-27-2012, 11:03)Naamandre3 Wrote: I do not think there is any need for outposts.
Because of the way our Territories plugin works people from another nation cannot go around griefing the Territory of another nation. (we take action against griefing anyway and seeing an outpost is a structure just destorying it without a reason is griefing) So this also means you could create outposts where-ever you want without having to use a certain outpost command.
And seeing we have a interesting dicussion going on about the way we want nations to claim and fight over a Territory.

To put this in a practial situation.
Lets say we have Nation A and Nation B.
And they do not like etother.
To take feel sure nation B builds a outpost near the edge of Nation A their land.
Nation A cannot destory it seeing it is not in their own nation and you have sucessfully created a outpost.

Now if nation A decides to go to war over this they can 'fight' for the piece of land with the outpost on it in this case giving nation B an advantage because of the fact they build a outpost there. You get what i mean?

This atleast in my eyes serves the purpose of an outpost in anyway. Seeing you are free to build them in you're own nations land. But this also brings up dicussions like how many 'outposts' can a nation have before we have a land scatterd with empty just-in-case buildings they build in there spare time.

Also we may decide to allow people to build things in other nations so nation A could make a outpost in nation B aswell. We are not definitive on this subject and other of our great Territory plugin because it handles a big aspect of the upcoming experiance.

but you have to think less in commands and more in building.


Y u so spoilers

Also when ever I say outposts I mean forts, as if you want a strategic castle that it protected against common raiders but you don't want a town, this would be good to have like one castle or keep in a nation as a defensive area that has to be captured to destroy a nation, like helms deep for example it is a castle but not a town that people live in. I really love to see say a castle in each nations land that would be a good defendidble area
Reply
02-27-2012, 14:28,
Post: #16
RE: outposts/forts
(02-27-2012, 13:03)DjFuzz Wrote: Also when ever I say outposts I mean forts, as if you want a strategic castle that it protected against common raiders but you don't want a town, this would be good to have like one castle or keep in a nation as a defensive area that has to be captured to destroy a nation, like helms deep for example it is a castle but not a town that people live in. I really love to see say a castle in each nations land that would be a good defendidble area

I see your problem.

Here's an idea, have a town that has the sole purpose of housing your nation's soldiers, if you have any. Make it a castle in a mountain like Helmsdeep.
Reply
02-27-2012, 15:04,
Post: #17
RE: outposts/forts
(02-27-2012, 14:28)Android Wrote:
(02-27-2012, 13:03)DjFuzz Wrote: Also when ever I say outposts I mean forts, as if you want a strategic castle that it protected against common raiders but you don't want a town, this would be good to have like one castle or keep in a nation as a defensive area that has to be captured to destroy a nation, like helms deep for example it is a castle but not a town that people live in. I really love to see say a castle in each nations land that would be a good defendidble area

I see your problem.

Here's an idea, have a town that has the sole purpose of housing your nation's soldiers, if you have any. Make it a castle in a mountain like Helmsdeep.

That's what I guess ill have to do if you don't get outposts as they are more convenient
Reply
02-27-2012, 16:25,
Post: #18
RE: outposts/forts
(02-27-2012, 15:04)DjFuzz Wrote:
(02-27-2012, 14:28)Android Wrote:
(02-27-2012, 13:03)DjFuzz Wrote: Also when ever I say outposts I mean forts, as if you want a strategic castle that it protected against common raiders but you don't want a town, this would be good to have like one castle or keep in a nation as a defensive area that has to be captured to destroy a nation, like helms deep for example it is a castle but not a town that people live in. I really love to see say a castle in each nations land that would be a good defendidble area

I see your problem.

Here's an idea, have a town that has the sole purpose of housing your nation's soldiers, if you have any. Make it a castle in a mountain like Helmsdeep.

That's what I guess ill have to do if you don't get outposts as they are more convenient

Not as convenient as they are unnecessary.
Reply
02-27-2012, 17:01,
Post: #19
RE: outposts/forts
Ok sir Smiley
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)